(originally named "Mech Divers")
A cup of Liber-Tea.
Let's free Super Earth from these undemocratic Vek!
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Latest version: https://drive.google.com/drive/folders/ ... sp=sharing
Squad
Emancipator Mech (Prime)
Equipped with Dual Autocannons and Stratagems. (for more explanation about Stratagems, see the Stratagem section below)
The Dual Autocannons can shoot from either side of the Mech.
Patriot Mech (Prime)
Equipped with Patriot Weapons (Machine Gun / Rocket Pod) and Stratagems. (for more explanation about Stratagems, see the Stratagem section below)
Patriot's weapon is a weapon with two modes:
- Machine Gun: shoots a projectile that deals more damage if the target is damaged.
- Rocket Pods: shoots a limited-use powerful rocket diagonally.
Shuttle Mech (Science)
Equipped with Delivery and Reinforcements passive.
Delivery has multiple uses:
- Strafe attack: leap and shoot lateral and front tiles while moving. The damage is reduced for each possible target (any unit or building), to a minimum of 1 damage.
- Drop supply: leap, reloading any Mech under the leap will have its limited-use weapons reloaded. If there's no Mech, it'll leave an Reload Pod that can be recovered by any Mech to reload.
Reinforcements call down new Mechs piloted by rooky pilots (AKA reskinned A.I. pilots, not able to gain experience) when a Mech is destroyed. The new Mech will arrive at the start of player's next turn, unless it's upgraded. (in that case, it happens instantly)
Patriotism (trait)
Both Primes of this squad are true patriots, ready to absorb damage they do to building during player's turn if they are adjacent to them.
They can't protect from explosions, bump damage or damage caused by enemies though!
FMW
Stratagems and Patriots Weapons are Fire Mode Weapons (FMW), which are weapons with the ability to chose among multiple fire mode. To select a fire weapon, arm a weapon. A little button on the right of the weapons' list will appear. Click on it to reveal all available modes, then click on the mode you want to use. Hovering over modes' buttons will display a text specific to that mode.
Stratagems mechanic
The Stratagems are a collections of various call-ins, ranging from weapons' drop to orbital strikes.
One Stratagem is added to the available list at each mission's start.
See below for the different types of Stratagems:
[Stratagem] Weapons' drops
Target a nearby empty tile. A weapon will be dropped at the start of the next player turn. Any unit on this tile will be crushed by the incoming hell pod!
[Stratagem] Deployables
Mech Divers' deployables are special in the sense that they are fully autonomous, so that the pilot can focus on their mission.
While their AI target enemies, they tend to ignore friendly fire, so be aware of that!
These deployables act after Vek.
[Stratagem] Air strikes
Air strikes are a type of stratagems that target an area. An Eagle will come to the battle field to drop its payload to the designated area, which is faster than an orbital strike (see below), but still not instant: it'll happen after the player end his turn but before enemy turn.
The Shuttle Mech can fulfill the Close Air Support role and replace the Eagle by being targeted first. Doing so, the air strike will happen instantly, and the Shuttle Mech will be able to leap away from the blast zone (without using its turn).
[Stratagem] Orbital strikes
Orbital strikes are similar to air strikes, but since they are fired from the Carrier, they take more time to be delivered on the battlefield, happening AFTER enemy turn. You'll need some anticipation (and luck) to use the orbital strikes effectively.
Unfortunately, Shuttle Mechs aren't equipped to deliver such powerful payload, so unlike an air strike you can't use them to do a faster orbital strike.
(Note: maybe I should make them a free action, like the weapons' drops)
Achievements
I'm doing my part!: Kill an enemy with a drop pod.
Extraordinary Patriotism: Have 6 Mechs die in a mission.
Remember Malevelon Creek: Kill 10 Robots in a game. (ally robots also count)
Credits
Thanks the Discord community for helping me, especially tosx and Metalocif!
And of course, thanks a lot for tob260, doing some playtesting / QA and also mental support! ;D
Thanks also Generic, Pilot_Arrogant, Lemonymous, ATLAS for his fantastic FMW lib that I (ab)used and everybody else on the ItB Discord server!
Disclaimer
This mod is highly experimental. I fixed all issues I knew in vanilla, but it's likely that other mods would crash with this mod, especially with the revive mechanic.
You've been warned!
Versions
Code: Select all
Version 1.1.0:
Squad's name changed to Hell Breachers (was Mech Divers). This was proposed by Generic and won the poll!
Gameplay changes
Patriot Mech:
- Reduced damage of Machine Gun (and Rocket Pod??) by 1
- Added a 1-core upgrade to increase ALL damage by 1 (including rocket pod area of effect when KO upgrade is enabled)
- Eagle Mech:
- No longer have Patriotism trait (both to increase poor use of Delivery's Strafing run mode and prevent a bug with Patriotism)
- Delivery's base range reduced from 3 to 2
- Delivery's range upgrade will effectively increase its range (from 2 to 3)
- New: with delivery's range upgrade, the Supply Drop can drop up to 2 supply (between start and end point)
Improvements / polishing
- Delivery tip image improved:
- Will display the Delivery's Supply drop mode
- Won't display incorrect information anymore
- [WIP] 500kg Bomb has more impactful effect (thx Metalocif for the suggestion!): added a Board Shake, some Bounce and better outer explosion effects.
- Added tosx' Frozen Hulks as bots in "Remember Malevelon Creek" achievement calculation
Bug fixes
- Patriotism redirected damage wasn't reset everytime it was evaluating a damage, resulting in new redirected damage being higher than expected
- [WIP] Airstrikes and Orbital strikes will be able to target an occupied tile (as it should be)
Changelog
Version 1.0.0: Release!