[Squad] A.rtificial Mechs ver1.0.3

Distribute and discuss mods that are functional.
narD
Posts: 50
Joined: Thu Sep 27, 2018 3:19 am

[Squad] A.rtificial Mechs ver1.0.3

Postby narD » Sat Mar 13, 2021 3:06 am

Image


You can download them here(requires the modloaderto work).

C.orrosive Mech(Prime)


Pull Beam: Pull all units in a line, damaging adjacent. If the Mech is affected by A.C.I.D., cleanse it and deal double damage



    2 cores: Applying A.C.I.D. to the hit targets.

    3 cores : Increases damage by 1.


I.nsect Mech (Brute)

A.C.I.D. Shrapnel : Launch a volatile mass of goo, applying A.C.I.D. on nearby units and pushing them aside. If the Mech is affected by A.C.I.D., cleanse it and deal double damage



    2 cores: This attack will no longer damage Grid Buildings.

    2 cores: Deals no damage to allies.



D.issolver Mech(Ranged)

Vat Launcher: Throw an A.C.I.D. vat at a chosen target. A.C.I.D. vat remains as an obstacle. If the Mech is affected by A.C.I.D., cleanse it and deal double damage



    2 cores: Spill the A.C.I.D. behind the Mech.

    2 cores: Spray additional A.C.I.D. on adjacent tiles.




# old version

1.0.0

#change_log

Code: Select all

version 1.0.3
+ C.orrosive Mech: move ( 3 -> 4 )
+ Pull Beam upgrade : +1 Damage ( 3 core)
- A.C.I.D. vat's HP : ( 2- > 1)
narD
Posts: 50
Joined: Thu Sep 27, 2018 3:19 am

Re: [Squad] A.rtificial Mechs ver1.0.3

Postby narD » Thu Apr 01, 2021 2:36 am

Code: Select all

version 1.0.3
+ C.orrosive Mech: move ( 3 -> 4 )
+ Pull Beam upgrade : +1 Damage ( 3 core)
- A.C.I.D. vat's HP : ( 2- > 1)


updated. thanks to feedback. :)