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NPC Action

Posted: Fri Aug 03, 2018 2:23 pm
by Da_Jackster
Hi there,

I was dumb enough to believe that the NPCs move before the Vek attack, as shown here:

Image

RIP my robot which didn't move according to the attack order. I should've better known but this can be really disturbing.

Re: NPC Action

Posted: Fri Aug 03, 2018 6:42 pm
by isla
Which version of the game are you currently playing?

Re: NPC Action

Posted: Sat Aug 04, 2018 3:40 pm
by Da_Jackster
Image

Re: NPC Action

Posted: Sat Aug 04, 2018 11:39 pm
by isla
Hmm, it is up to date, but this may be related to something we'll be fixing in the next update. Thank you for bringing this up and for the screenshots.

Re: NPC Action

Posted: Sun Aug 05, 2018 3:37 pm
by Da_Jackster
Awesome! Keep up the good work! :D

Re: NPC Action

Posted: Wed Jul 10, 2019 1:08 am
by 101929ha
The same thing happened to me yesterday, so I searched for a way to report bugs and found this page, so I created an account (now that's commitment). Good thing I was only trying to get Chronophobia and not perfect the island. I used v. 1.1.22 (11-19-2018). I guess the bug hasn't been fixed yet. It would appear to only occur with the Mine Layer, but I'll keep an eye out for this glitch in other NPCs.
Image

Re: NPC Action

Posted: Wed Jul 10, 2019 6:13 am
by 5thHorseman
101929ha wrote:The same thing happened to me yesterday


How many squares do the mine-bots travel? If 2, then he had no viable places to go.

Mine-bots won't self-freeze, like how a Terminator won't self-terminate. So every possible target square was bad for him. Basically he mined himself into a corner.

Re: NPC Action

Posted: Wed Jul 10, 2019 7:37 am
by 101929ha
5thHorseman wrote:How many squares do the mine-bots travel? If 2, then he had no viable places to go.

It was the turn before that. I had 2 Mine Layers, one of them (the one that isn't in the screenshot) was meant to move before a Scarab killed it. That one was in B4 (grid numbering is shown in my screenshot), if I remember correctly, so it had plenty of places to move to.

Re: NPC Action

Posted: Wed Jul 10, 2019 10:51 am
by 5thHorseman
101929ha wrote:
5thHorseman wrote:How many squares do the mine-bots travel? If 2, then he had no viable places to go.

It was the turn before that. I had 2 Mine Layers, one of them (the one that isn't in the screenshot) was meant to move before a Scarab killed it. That one was in B4 (grid numbering is shown in my screenshot), if I remember correctly, so it had plenty of places to move to.


Ah. You may have misunderstood how mine-bots work, or I'm still misunderstanding what happened. Here's the (distilled down to the essentials here) turn order:

  1. Mine-bots plop a mine and move.
  2. Vek move and choose their targets.
  3. Player does all actions.
  4. Vek shoot.

In short, if you're at the point where a Vek is targeting a mine-bot, the mine-bot will not move before the Vek fires.

Re: NPC Action

Posted: Wed Jul 10, 2019 11:17 am
by 101929ha
5thHorseman wrote:In short, if you're at the point where a Vek is targeting a mine-bot, the mine-bot will not move before the Vek fires.

That is correct, Vek do fire before the Mine Layers move. The problem is that the 'Attack Order' guide says that NPC Actions (i.e. Mine Layers moving) occur before Enemy Actions, when it should have them the other way around.