[bug] Vek unit moved to a tile my unit was in

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arbitraryvalue
Posts: 1
Joined: Mon Mar 12, 2018 4:51 pm

[bug] Vek unit moved to a tile my unit was in

Postby arbitraryvalue » Mon Mar 12, 2018 4:59 pm

During the Vek turn, a hornet moved on top of one of my mechs (https://i.imgur.com/n4QimJi.jpg). You can see the spawn-point-blocking icon appear twice, once for the mech and once for the hornet. The hornet did not attack, although it was in position to attack that building. I could still move my mech out of that square, although selecting it (rather than the hornet) was tricky, and the game continued as normal once I did so.