Equipment on wrong class costs normal energy

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jj10dman
Posts: 2
Joined: Mon May 14, 2018 3:27 am

Equipment on wrong class costs normal energy

Postby jj10dman » Mon May 14, 2018 3:32 am

I might be misunderstanding because I'm new to the game, but based on the tooltips this looks like a bug:
Image
Note that only 1 energy has been consumed to power the A.C.I.D. Projector despite it displaying a "+" for being cross-class.
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Arfy
Posts: 192
Joined: Mon Apr 11, 2016 4:14 am
Location: The S.S Maple

Re: Equipment on wrong class costs normal energy

Postby Arfy » Mon May 14, 2018 4:24 am

jj10dman wrote:Note that only 1 energy has been consumed to power the A.C.I.D. Projector despite it displaying a "+" for being cross-class.


This is because the A.C.I.D. Projector doesn't require any power; therefore it only costs 1 power.
jj10dman
Posts: 2
Joined: Mon May 14, 2018 3:27 am

Re: Equipment on wrong class costs normal energy

Postby jj10dman » Tue May 15, 2018 1:01 am

Makes sense, thanks! Got confused because this is the first weapon I've found that had an associated class.

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