BUG: Cocoons don't work with nanobots' heal.

Discuss problems and suggestions related to the Into the Breach here.
AileTheAlien
Posts: 20
Joined: Wed Apr 09, 2014 12:19 am

BUG: Cocoons don't work with nanobots' heal.

Postby AileTheAlien » Mon Mar 12, 2018 1:52 pm

They're not an actively attacking enemy unit yet, but I think they should count for the heal.
(Also mentioned in this thread, but that's about teleporters.)
AileTheAlien
Posts: 20
Joined: Wed Apr 09, 2014 12:19 am

Re: BUG: Cocoons don't work with nanobots' heal.

Postby AileTheAlien » Mon Mar 12, 2018 4:49 pm

This also applies for Blobs from the Blobber. If this is intended behaviour, then I think these units should have a different colour of health. Maybe grey or something, to indicate they count as non-units.
User avatar
5thHorseman
Posts: 1621
Joined: Sat Mar 02, 2013 2:29 am
Location: On the bridge of The Potential
Contact:

Re: BUG: Cocoons don't work with nanobots' heal.

Postby 5thHorseman » Tue Mar 13, 2018 12:18 am

It is intended. We discussed it a lot in the beta. I can see giving them an indicator about it, but can't agree that they should count. It would make those goals way too easy.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."

Who is online

Users browsing this forum: No registered users and 3 guests