Should flying units be more distinct?
Posted: Tue Apr 24, 2018 11:40 am
As it stands, flying units function like ground-based units, with the only difference being that they can move through any tile. Flying units still get affected by environmental hazards that are on the ground, such as acid pools and burning forests, and flying units can't occupy the space above a building, mountain or unit. In some other grid-based turn-based games like the Panzer General series, there are different layers of elevation that allow a flying unit to occupy the same tile as another unit or building by flying above it.