Should flying units be more distinct?

General discussion about the game.
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Should flying units be more distinct?

Postby Artea » Tue Apr 24, 2018 11:40 am

As it stands, flying units function like ground-based units, with the only difference being that they can move through any tile. Flying units still get affected by environmental hazards that are on the ground, such as acid pools and burning forests, and flying units can't occupy the space above a building, mountain or unit. In some other grid-based turn-based games like the Panzer General series, there are different layers of elevation that allow a flying unit to occupy the same tile as another unit or building by flying above it.
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Re: Should flying units be more distinct?

Postby 4n4rch1st » Wed Apr 25, 2018 12:48 am

Honestly, the system we have now is good. No need to complicate things with various depths. And semi-unlimited movement and immune to falling/liquid is more than strong enough without immunities to mines, fires and acid pools and being able to stand in the same space as other objects.
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