[TC][WIP] FTL:Incursion

Discuss and distribute tools and methods for modding. Moderator - Grognak
shark
Posts: 173
Joined: Thu Nov 08, 2012 10:11 am

Re: [MOD-WIP] New cruiser "Archon"

Postby shark » Mon Nov 26, 2012 6:30 pm

Zoltan-B imo.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
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BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD-WIP] New cruiser "Archon"

Postby BrenTenkage » Tue Nov 27, 2012 4:19 am

this looks like something that would use beams, want to try using Ion beams, maybe something like that. You seem like a smart guy to coming up with ideas. Can't wait to play with this ship
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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Kieve
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Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD-WIP] New cruiser "Archon"

Postby Kieve » Tue Nov 27, 2012 5:28 pm

shark wrote:Zoltan-B imo.


...This gives me an idea I hadn't thought of before. I like it.
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

This is all Shark's fault.

Postby Kieve » Wed Nov 28, 2012 11:47 pm

Image

Damn you for giving me ideas... :lol:
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm

Re: [MOD-WIP] New cruiser "Archon"

Postby thashepherd » Thu Nov 29, 2012 12:19 am

God DAMN it, Shark, Kieve -

Y'all just love adding to my artistic insecurity, don't ya? :)
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
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BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: This is all Shark's fault.

Postby BrenTenkage » Thu Nov 29, 2012 12:35 am

Kieve wrote:Image

Damn you for giving me ideas... :lol:


niiiiiiiiiiiiiiiiiiiiiice
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
shark
Posts: 173
Joined: Thu Nov 08, 2012 10:11 am

Re: [MOD-WIP] New cruiser "Archon"

Postby shark » Thu Nov 29, 2012 1:10 am

I'm proud of this "mistake" :)
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
s0ulman
Posts: 4
Joined: Sun Dec 02, 2012 4:52 am

Re: [MOD-WIP] New cruiser "Archon"

Postby s0ulman » Sun Dec 02, 2012 5:08 am

So... any progress on this ship's design?

It looks BAD ASS!! Same goes for the graphics above but I'm more excited by the ship coz I can't wait to play it :)
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD-WIP] New cruiser "Archon"

Postby Kieve » Mon Dec 03, 2012 5:56 am

s0ulman wrote:So... any progress on this ship's design?

It looks BAD ASS!! Same goes for the graphics above but I'm more excited by the ship coz I can't wait to play it :)


Thank you. :) Sorry, I really should just finish up the ship and get it out there. I keep getting pulled in different directions, this thing really snowballed on me in ways I did not expect.

On that note, I've crafted some music for the main menu.
For your enjoyment, the Incursor Theme.
Preview (Youtube)
Download (Mediafire)
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BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD-WIP] New cruiser "Archon"

Postby BrenTenkage » Mon Dec 03, 2012 6:19 am

I like the music, seriously nice
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269