[MOD TOOL] [WIP] FTL XML VSCode extension

Discuss and distribute tools and methods for modding. Moderator - Grognak
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eluvatar
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Joined: Sun Oct 17, 2021 1:09 am

[MOD TOOL] [WIP] FTL XML VSCode extension

Postby eluvatar » Mon Nov 01, 2021 9:44 pm

Hi everybody, I'm back with a new project. This time coding assitance when editing XML Files for FTL.

You can read a bit about it here: https://marketplace.visualstudio.com/it ... ev.ftl-xml
Or just install it into VSCode by searching for it in the extensions list under : 'FTL' looks like this:
Image

It provides a few features that should help you with editing XML Files for FTL. Some of the features starting out:
  • Autocomplete of Event and Ship names
  • Autocomplete of all blueprints
  • Autocomplete of text ids
  • Go to definition and references supported for events, ships, blueprints, text ids
  • Warnings:
  • if trying to load an event that can't be found
  • if trying to load a ship that can't be found
  • if a tag was not closed properly
  • if trying to reference a blueprint that doesn't exist or is of the wrong type
  • if a blueprint list references itself

let me know what you think, I've got more ideas of what to add but I'd like to hear back from you guys about what you want.
User avatar
eluvatar
Posts: 4
Joined: Sun Oct 17, 2021 1:09 am

Re: [MOD TOOL] [WIP] FTL XML VSCode extension

Postby eluvatar » Thu Nov 11, 2021 9:35 pm

Hey, I just released a new version of the extension. I added a lot more warnings related to blueprints. Let me know if you have any issues or would like to see some new features.