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Re: [MOD][WIP] FTL Infinite Space

Posted: Thu Jul 24, 2014 5:08 am
by RAD-82
zabing12 wrote:what is the difference between infinite addon and infinite space? which is better?

The Infinite addon requires Captain's Edition. It just extends the gameplay, allowing you to take as much time as you want to reach the end.

Infinite Space doesn't require any other mods. It doesn't extend the gameplay, but prevents progression, so there is no end.

There are other differences, but I can't name them all. You'll just need to read the first post in each topic or try the mods to see how they differ.

I've only played Infinite Space, but from a technical standpoint, I would say that the Infinite addon for CE is better, as it has more variety. Maybe that is why I made the vanilla version, FTL: Extended.

Re: [MOD][WIP] FTL Infinite Space

Posted: Wed Aug 06, 2014 3:28 am
by Theguysawaffle
I'm having trouble getting the mod to show up when i attempt to select a mod on slipstream mod manager. I don't know if it matters but the file is downloaded as a winrar archive.

Re: [MOD][WIP] FTL Infinite Space

Posted: Wed Aug 06, 2014 3:41 am
by zabing12
rename the extension to .ftl

Re: [MOD][WIP] FTL Infinite Space

Posted: Wed Aug 06, 2014 6:58 am
by Theguysawaffle
zabing12 wrote:rename the extension to .ftl

It didn't seem to work, I renamed it to "Infinite Space.FTL" and put the archive into the mods folder but it still doesn't show up.

Re: [MOD][WIP] FTL Infinite Space

Posted: Thu Aug 07, 2014 1:51 am
by RAD-82
The file you download, whether it is the original 0.5.3 in the first post or my 0.5.A3 AE update from the previous page, should already have the .ftl extension. It is just a renamed .zip file.

Re: [MOD][WIP] FTL Infinite Space

Posted: Thu Aug 07, 2014 2:33 am
by zabing12
Theguysawaffle wrote:
zabing12 wrote:rename the extension to .ftl

It didn't seem to work, I renamed it to "Infinite Space.FTL" and put the archive into the mods folder but it still doesn't show up.

rename the extension to lowercase .ftl

Re: [MOD][WIP] FTL Infinite Space

Posted: Fri Aug 08, 2014 8:18 pm
by Darri-Dynamite
When i try to patch it says , Patching failed: java.lang.IllegalArgumentException: MALFORMED .

Re: [MOD][WIP] FTL Infinite Space

Posted: Sat Aug 09, 2014 1:32 pm
by Theguysawaffle
RAD-82 wrote:The file you download, whether it is the original 0.5.3 in the first post or my 0.5.A3 AE update from the previous page, should already have the .ftl extension. It is just a renamed .zip file.

It appears just redownloading the file on a different browser fixed the problem, thanks for the help anyways though!

Re: [MOD][WIP] FTL Infinite Space

Posted: Sun Aug 17, 2014 5:43 am
by WhiteRoseSamurai
I can't get the game to start after patching the mods into it. I keep getting this error message.

=====================

Assertion failed!

Program: steamapps\common\FTL Faster Than Light\FTLGame.exe
File: src\rapidxml\rapidxml.hpp
Line: 1383

Expression: text

For more information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts.

(Press Retry to debug the application - JIT must be enabled)

========================

I'm playing the Steam version if that helps.

Re: [MOD][WIP] FTL Infinite Space

Posted: Mon Aug 18, 2014 4:05 am
by RAD-82
I don't know what that problem is, but I'll copy and paste a common solution here. I don't know if it will help.

Do the following:

  1. Go to SMM/backups, delete data.dat.bak and resource.dat.bak

    1. Steam users:
      Steam -> Library -> right-click on FTL -> Properties -> Local Files -> Verify Integrity of Game Cache
    2. DRM-free version users:
      Reinstall FTL (remember to back up your profile!)
  2. Launch SMM to create new backups