[MOD][WIP] FTL Infinite Space

Discuss and distribute tools and methods for modding. Moderator - Grognak
Ryuuske
Posts: 1
Joined: Tue Jul 30, 2013 5:52 am

Re: [MOD][WIP] FTL Infinite Space

Postby Ryuuske » Tue Jul 30, 2013 5:56 am

Providing some feedback; I've been playing this for like 4 hours straight (this mod is great, btw) and I've noticed one ship in particular stands out above the rest. I'm sure it's supposed to, but it's insanely strong for where it's placed. The Rock ship with 4 shields, doesn't really matter what's equiped has destroyed me every time I've come into contact with it. Mind you I've tried to run, but the loading time for the jump is just too slow to counter the ships overwhelming force. That ship, so far, is the only thing I believe would need tweaking.
Vas
Posts: 12
Joined: Fri Jul 26, 2013 8:52 am

Re: [MOD][WIP] FTL Infinite Space

Postby Vas » Wed Jul 31, 2013 3:01 pm

This mod has a lot of errors with the mod loader.

Results
@ Infinite Space_0.4.4 High-res.ftl: see below

-To many errors to list here

FTL itself can tolerate lots of errors and still run. But invalid XML may break tools that do proper parsing, and it hinders the development of new tools.
InsanityWulf
Posts: 4
Joined: Thu Aug 01, 2013 12:18 pm

Re: [MOD][WIP] FTL Infinite Space

Postby InsanityWulf » Fri Aug 02, 2013 8:14 pm

For some reason every time I patch GMM to instal mods the infinite space logo appears on the the main screen. The game crashes when I try to start a new game. I can't seem to get rid of IS. Removing it from my mod list doesn't seem to work.
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kartoFlane
Posts: 1480
Joined: Mon Jan 14, 2013 10:20 pm

Re: [MOD][WIP] FTL Infinite Space

Postby kartoFlane » Fri Aug 02, 2013 8:20 pm

Superluminal2 - a ship editor for FTL
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [MOD][WIP] FTL Infinite Space

Postby UltraMantis » Sat Aug 03, 2013 3:45 am

I added a notice next to the download link that lastest version of FTL broke compatibility for this mod.
Report spam using the handy Report Button Mod.
AssKickerson
Posts: 17
Joined: Sun Aug 04, 2013 9:40 am

Re: [MOD][WIP] FTL Infinite Space

Postby AssKickerson » Mon Aug 05, 2013 6:49 am

Just to be sure, there WILL be an update that will let us play with version 1.0.3.3 right? This is my favourite mod so far.
CoSm1c gAm3r
Posts: 4
Joined: Mon Aug 05, 2013 5:12 pm

Re: [MOD][WIP] FTL Infinite Space

Postby CoSm1c gAm3r » Mon Aug 05, 2013 6:29 pm

I like that idea. I will try to play it but for now I cant because I have latest patch 1.03.3
I read features of this mod and it is way more interesting than annoying vanila. Free roam with minibosses sounds WAY better than vanila final boss and the end.
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [MOD][WIP] FTL Infinite Space

Postby UltraMantis » Tue Aug 06, 2013 1:00 am

AssKickerson wrote:Just to be sure, there WILL be an update that will let us play with version 1.0.3.3 right? This is my favourite mod so far.

That's up to the author who may be busy with education or hollidays or something else.
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NineZeroZeroOne
Posts: 3
Joined: Thu Aug 08, 2013 5:37 pm

Re: [MOD][WIP] FTL Infinite Space

Postby NineZeroZeroOne » Thu Aug 08, 2013 8:11 pm

This is by far my favorite mod. Wish it worked with the new version, but I can understand how rl stuff takes over.
I look forward to a new release!
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: [MOD][WIP] FTL Infinite Space

Postby Estel » Fri Aug 09, 2013 3:45 am

I really keep my thumbs for updated release - I may be mistaken, but it seems that it *shouldn't* be very much work to make it compatible with latest version of FTL and "better background and planets/asteroids"... At least for author, who knows his own mod inside-out.

/Estel

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