[MOD][WIP] FTL Infinite Space

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: [MOD][WIP] FTL Infinite Space

Postby Estel » Sun Jul 14, 2013 11:46 am

Your question was replied ~3 post ago (on previous page, for sure) - pretty please, read *at least* few first and few last pages of thread, before asking questions.
---

"From the different barrel" - hate to bump unnecessary, but any progress on making this mod compatible with latest patch? Fixing bugs as per:
viewtopic.php?f=12&t=3542&start=740#p51176

...would be great, too, but there are some ;) who would like to have chance of experiencing Infinite Space *without* reverting to old patch *or* getting rid of "better planets and asteroids" (the latter is even semi-dependency here, so getting rid of it is even more counter-productive for getting impression of mod).

Not "demanding" anything, just asking, as it's quite a long time without any news from OP.

/Estel
Tooks
Posts: 2
Joined: Sun Jul 14, 2013 9:10 am

Re: [MOD][WIP] FTL Infinite Space

Postby Tooks » Sun Jul 14, 2013 12:37 pm

Estel wrote:Your question was replied ~3 post ago (on previous page, for sure) - pretty please, read *at least* few first and few last pages of thread, before asking questions.


I'm not sure if you're talking to me but I'm going to assume you were as no one else on this page has asked a question. The only thing regarding the unlocking of ships on page 74 was a question asking if you could use your unlocked ships with this mod, which I did not ask. I can't see anything else on that page regarding my question :/

Though I did skim through quite possibly the first 30 pages of this mod looking for my information before I posted my question.
drunkmunky
Posts: 2
Joined: Sun Jun 16, 2013 10:10 pm

Re: [MOD][WIP] FTL Infinite Space

Postby drunkmunky » Sun Jul 14, 2013 1:18 pm

Tooks, I'm afraid your question was answered on page 74.

You're right in that the question asked wasn't quite the same as yours...

Their question: "Do you keep unlocked ships"
Your question: "Can you unlock more ships".

However, the answer given applied to both scenarios: "You keep everything you have and even unlock new things by playing. They stay after the mod is removed."
Jayof9s
Posts: 1
Joined: Sun Jul 14, 2013 3:43 pm

Re: [MOD][WIP] FTL Infinite Space

Postby Jayof9s » Sun Jul 14, 2013 3:51 pm

I'm running into an issue getting this mod to work. I've got FTL through Steam, I downloaded the mod manager and had it patch in Infinite Space and all that works. I load the game and Infinite Space is there in the title and I can select a ship but once I attempt to start a game FTL crashes.

All I get in the crash log for FTL is:

Version = 1.03.3

Stack Trace:

1 - 0x00588ba0
2 - 0x00507d7b
3 - 0x005a0ef8
4 - 0x0069415b
5 - 0x004010fd
6 - 0x77399ef2 RtlInitializeExceptionChain
7 - 0x77399ec5 RtlInitializeExceptionChain


Which doesn't tell me much but figured I'd post it. Any help?

Edit: I had been using the version with the High-Res backgrounds and decided to try the version with standard backgrounds. With the standard backgrounds it seems to work fine. Not sure why the High-Res pack would have caused a problem.
lacrosse117
Posts: 1
Joined: Mon Oct 08, 2012 7:59 pm

Error: Exception in Thread

Postby lacrosse117 » Sun Jul 14, 2013 9:21 pm

When I run the mod with GMM I get this and the mod doesn't run.
Untitled.png
mr silencer
Posts: 53
Joined: Sun Jul 14, 2013 3:34 am

Re: [MOD][WIP] FTL Infinite Space

Postby mr silencer » Mon Jul 15, 2013 3:49 am

which version of the mod manager is that?
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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Error: Exception in Thread

Postby Vhati » Mon Jul 15, 2013 4:45 pm

lacrosse117 wrote:When I run the mod with GMM I get this and the mod doesn't run.

Well... the High-res version is ~20 megs.
Maybe your download was interrupted, resulting in a corrupt archive?


(*.ftl files are really zips, just with a different name)


mr silencer wrote:which version of the mod manager is that?

Good catch. "...\build\pyi.win32\" suggests an old version of GMM.
But I don't see how that would contribute to this particular error.
mr silencer
Posts: 53
Joined: Sun Jul 14, 2013 3:34 am

Re: [MOD][WIP] FTL Infinite Space

Postby mr silencer » Mon Jul 15, 2013 5:47 pm

there are some mods that have to be in a certain order. i dont have infinite space mod but if if comes in a folder with other files take the mod files out of the folder. but as i said i never got that mod
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radeklew
Posts: 2
Joined: Sat Apr 27, 2013 9:02 pm

Re: [MOD][WIP] FTL Infinite Space

Postby radeklew » Mon Jul 15, 2013 10:26 pm

When will this work with the latest version of FTL?
rufus02
Posts: 3
Joined: Sat Sep 29, 2012 3:19 pm

Re: [MOD][WIP] FTL Infinite Space

Postby rufus02 » Tue Jul 16, 2013 2:16 pm

I have a problem with one of the events where you have to wait like the other ships or fly away i press wait with other ships and it crashes

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