[MOD][WIP] FTL Infinite Space

Discuss and distribute tools and methods for modding. Moderator - Grognak
English Narwhal
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Re: [MOD][WIP] FTL Infinite Space

Postby English Narwhal » Fri Apr 25, 2014 3:08 pm

PapricaLemonade wrote:Well i just have one question (posible this question has already been answered) Can i unlock new ships in this mod? Because id really like that it is to hard for me to run around in vanilla and hope i found the right sectors and have the right requirements, Ofc i still need it in this mod but still.

Infinite Space is no longer being developed, and no, it is not possible to unlock ships in Infinite Space.
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Weesnaw
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Joined: Sat Apr 26, 2014 1:46 am

Re: [MOD][WIP] FTL Infinite Space

Postby Weesnaw » Sat Apr 26, 2014 1:48 am

Do you know when this will be updated for F.T.L A.E?
HMSRedshirtOfficer
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Joined: Mon Apr 28, 2014 7:50 am

Re: [MOD][WIP] FTL Infinite Space

Postby HMSRedshirtOfficer » Mon Apr 28, 2014 7:55 am

Does this work on FTL Advanced edition because I don't want to ruin my game.
:?:
English Narwhal
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Location: High Orbit

Re: [MOD][WIP] FTL Infinite Space

Postby English Narwhal » Mon Apr 28, 2014 12:53 pm

HMSRedshirtOfficer wrote:Does this work on FTL Advanced edition because I don't want to ruin my game.
:?:

No, it doesn't work with AE.
Weesnaw wrote:Do you know when this will be updated for F.T.L A.E?

I really don't know; I'm very sorry about that. At the moment, I'm suffering from a coding burnout.
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Kyle Riggs
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Joined: Mon Apr 28, 2014 2:56 pm

Re: [MOD][WIP] FTL Infinite Space

Postby Kyle Riggs » Mon Apr 28, 2014 3:08 pm

Am I to understand you, English Narwhal, is the coder for this mod? The person who makes it go?

I don't play much and I rarely get buy New games or learn about New games but by chance I just bought this one, FTL, and I was immediately sold. This is the best game since the old XCom games and I'm currently having the best time even though I'm totally unable to even make a dent on the final base ship.

That said I'm very annoyed at not being able to really enjoy my time playing the game and instead being rushed through the content so I just found out about infinite Space and I was disappointed to read there are no current Version.

Any chance Moneys can get this mod updated to current Version?
I was so looking forward to hopping about the Galaxy at my own pace having read about there being a mod such as this one.
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm
Location: High Orbit

Re: [MOD][WIP] FTL Infinite Space

Postby English Narwhal » Mon Apr 28, 2014 3:18 pm

Kyle Riggs wrote:Am I to understand you, English Narwhal, is the coder for this mod? The person who makes it go?

I don't play much and I rarely get buy New games or learn about New games but by chance I just bought this one, FTL, and I was immediately sold. This is the best game since the old XCom games and I'm currently having the best time even though I'm totally unable to even make a dent on the final base ship.

That said I'm very annoyed at not being able to really enjoy my time playing the game and instead being rushed through the content so I just found out about infinite Space and I was disappointed to read there are no current Version.

Any chance Moneys can get this mod updated to current Version?
I was so looking forward to hopping about the Galaxy at my own pace having read about there being a mod such as this one.

I will absolutely not accept 'moneys'.
I'm doing this simply because I want to bring an excellent mod to its completion, and though I am very tired right now for reasons that will remain undisclosed, I will do my best to make this mod the best it could ever be.
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Saizew
Posts: 41
Joined: Mon Apr 07, 2014 8:28 pm

Re: [MOD][WIP] FTL Infinite Space

Postby Saizew » Mon Apr 28, 2014 4:33 pm

Kyle Riggs wrote:Am I to understand you, English Narwhal, is the coder for this mod? The person who makes it go?

I don't play much and I rarely get buy New games or learn about New games but by chance I just bought this one, FTL, and I was immediately sold. This is the best game since the old XCom games and I'm currently having the best time even though I'm totally unable to even make a dent on the final base ship.

That said I'm very annoyed at not being able to really enjoy my time playing the game and instead being rushed through the content so I just found out about infinite Space and I was disappointed to read there are no current Version.

Any chance Moneys can get this mod updated to current Version?
I was so looking forward to hopping about the Galaxy at my own pace having read about there being a mod such as this one.


I hope, neither English Narwal, nor the original author of this mod, DrkTemplar don't mind, if I draw your attention to another mod, which will give you exactly the features you like: FTL Captain's Edition with the
Infinite Space Add-on. -> viewtopic.php?f=11&t=15663
Just let me make clear, that i'm doing this NOT because i dislike FTL Infinite Space!
Like i wrote elsewere, i have the greatest respect for the original author and anybodyelse who's trying to bring this mod to a new stage. I have played this mod with greatest pleasure, but meanwhile a lot of time has passed, and unfortunately, this mod in it's current state doesn't make use of all the feature and benefits, that were brought by the Advanced Edition. Hopefully, this will change somwhere in the future...
Kyle Riggs
Posts: 2
Joined: Mon Apr 28, 2014 2:56 pm

Re: [MOD][WIP] FTL Infinite Space

Postby Kyle Riggs » Wed Apr 30, 2014 10:20 am

Thanks for the tip. I managed to install this yesterday and played for abit.
Ill have to experiment and learn how to add or remove the different kinds of mods i order to get it to run as close to vanilla as possible and still have endless space but this is definatively what ill be playing while waiting :)
Death_Fairy
Posts: 2
Joined: Tue May 20, 2014 7:02 am

Re: [MOD][WIP] FTL Infinite Space

Postby Death_Fairy » Tue May 20, 2014 7:05 am

Can you still get ship unlocking quests? Because some only appear in certain sectors such as the stealth crusier quest only appears in engie sectors.
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RAD-82
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Location: Not where a person needs to be...

Re: [MOD][WIP] FTL Infinite Space

Postby RAD-82 » Wed May 21, 2014 4:48 am

No, you can not get ship unlocking quests with this mod.

-----

I'm working on an AE-compatible update, which won't try to add new events or enemies (hopefully, no enemies with mind control or hacking should appear), but will allow new AE weapons. There may be a few minor changes, some of which are related to new AE modding capabilities, that I don't think I need to mention. I think all that I have left to do is go through the Infinite Space drones and make new Advanced versions of some AE weapons/drones.

Some of the IS drones conflict with some of the new AE drones (Anti-ship Beam II, Fire Beam), so it will take a little longer for me to get done. I don't know yet if I'll just rename them or remove them.

Edit: List of AE Infinite Space advanced tech; I tried to make them similar to the pre-AE ones, which mostly included reduced power cost when it was greater than 2.
  • Adv. Repair Bomb - Reduced cooldown
  • Adv. Flak Gun - Reduced power cost
  • Adv. Swarm Missiles - Increased damage, fire, and breach chance
  • Adv. Chain Vulcan - Reduced power cost
  • Adv. Chain Ion - Reduced power cost
  • Adv. Laser Charger - Reduced power cost
  • Adv. Ion Charger - Increased stun chance
  • Adv. Stun Bomb - Increased ion damage and stun duration
  • Adv. Anti-Combat Drone - Increased fire frequency
  • Adv. Shield Overcharger - Reduced power cost

All I have left to do is change some drones, then I can do a quick (and not very thorough) test before I upload it. I hope I can get this done by Friday or Saturday.

I didn't know what to do for the Ion Charger, so I gave it stun chance. I feel that kind of change might be on par with the Hull Beam getting breach chance, although it might not be as useful. :|

The Swarm Missiles should shoot Artemis missiles with an 8 sec. cooldown (24 sec. total) instead of Leto missiles with a 7 sec. cooldown (21 sec. total), and will have the fire (3) and breach (2) chance that a Hermes missile would have instead of the lower chances that the Artemis has.
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Junkyard has FTL mods, mostly ships and a few other things.

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