To the Devs: A fix for custom Artillery weapons.

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
Markus_McCloud
Posts: 9
Joined: Sun May 13, 2018 6:01 pm

To the Devs: A fix for custom Artillery weapons.

Postby Markus_McCloud » Mon Jun 17, 2019 4:59 am

I really hate to beg the devs like this, but I don't know where else to ask this... :cry:

Subset Games, can you please fix the crash that happens when custom Artillery doesn't have enough rooms to target? I've fallen so in love with modding that limiting my choice of artillery really hurts.

I have several custom Artillery weapon ideas that I would love to implement, but in order to prevent crashes, I would either
A - need to ensure every enemy ship has a sufficient number of rooms (A really tall ask, since some of my artillery ideas have up to ten projectiles. Good luck cramming that many rooms in an Auto Scout...)
B - make most of them Flak weapons (It would cause several distinct weapons to become identical.)
C - nerf the projectile-heavy artillery weapons (I want them to kick-ass, not suck-ass.)
They're called MISS-iles for a reason.

Who is online

Users browsing this forum: No registered users and 13 guests