MagicBadger wrote:However, I still can't get it working. Superluminal keeps saying the .ftl file dosen't contain animations, blueprints or text_blueprints and if I bypass it and put it directly into the ship when I launch the game it can't find any of the assets for it and just shows a basic laser with no description at all and no charge bar. It might be a very fundamental error but I have no idea what I've screwed up on.
It looks like you created the mod file incorrectly. if the file you uploaded is the mod file, then
currently your mod looks like: short_circuit.zip -> short_circuit -> data, img, mod-appendix
but it should
look like: short_circuit.zip -> data, img, mod-appendix
the problem is that you zipped up a folder containing your core folders, not the core folders themselves. you should select the data, img, mod-appendix folders and send them to a compressed zip folder. then this zip will be your mod file.
you should also look at the fixes AnAngryMantis made, because as they said,
AnAngryMantis wrote:-The charge image didn't work
as didn't the projectile image.
definitely agree with this:
AnAngryMantis wrote:-The images on your weapon are really good
AnAngryMantis wrote:-The slipstream description didn't work
This is because the <threadUrl> field is empty. You can put literally anything to make the error go away and the description to show up. If you don't put a valid link then instead of a clickable "Link
" it'll just list whatever's there. So then I guess you can put a message like "None yet" which will show up as "Website: None yet".