[MOD] [BETA] Up to date

Discuss and distribute tools and methods for modding. Moderator - Grognak
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PIE15
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Joined: Sun Dec 03, 2017 5:19 pm

[MOD] [BETA] Up to date

Postby PIE15 » Sat Dec 30, 2017 12:54 pm

Development of this mod has ended to coincide with the release of FTL 1.6.3.
The mod changed drastically and has been renamed. I have moved it to the following new thread:

PIE15's Combo MOD
Last edited by PIE15 on Sat Jan 20, 2018 2:44 pm, edited 4 times in total.
Check out my FTL mods Planets and Combo
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PIE15
Posts: 18
Joined: Sun Dec 03, 2017 5:19 pm

Re: [MOD] Up to date

Postby PIE15 » Sun Dec 31, 2017 9:33 am

Version bump from 1.1r to 1.2r.
Twinge's Balance and Bugfix Mod went from version v2.6.4 to v2.7.0. Some duplicate text entries were erased.

Please let me know if you find this mod useful and I'll try and stay on top of any updates as the beta goes through to release. ;)
Check out my FTL mods Planets and Combo
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PIE15
Posts: 18
Joined: Sun Dec 03, 2017 5:19 pm

Re: [MOD] [BETA] Up to date

Postby PIE15 » Mon Jan 08, 2018 2:58 pm

Version bump from 1.2r to 1.3r.

More chances for Stores and a few tiny changes.
Mid game, the game will try to punish you even if you are on curve for a solid run to the flagship on normal or above difficulty, so the store changes were made to allow for a tiny bit of rng if slightly off curve due to poor rng in previous sectors, if you choose to go into a nebula or slug controlled world. A really good run can be picked up by going into these sectors but again, there is enough rng there for it to be a risky choice.
Slug nebula might be reverted if it makes it too easy.

Picking up flak 1 early made little sense with the nerf in Twinge's Mod, so it was buffed by 1.

Any further change recommendations welcome.
Check out my FTL mods Planets and Combo

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