Page 2 of 2

Re: KK's Detailed Modding Tutorial

Posted: Thu Apr 12, 2018 4:07 am
by Jumbocarrot0
Honestly it would be hard for any non-human to use computers. Lanius would probably just eat it by instinct, rockmen's and crystalmen's hands are too big for the keyboard and zoltan would probably overcharge the computer.

Re: KK's Detailed Modding Tutorial

Posted: Fri Sep 14, 2018 7:31 pm
by TheSubsetGamer
This tutorial is quite helpful, however I was wondering what I would do if I was using GOG instead of Steam

Re: KK's Detailed Modding Tutorial

Posted: Tue Sep 25, 2018 8:00 pm
by KingdomKrafters
To be honest I have no clue. I didn't even know there was another way to get FTL other than Steam (except on mobile of course)... I suppose you would probably use the same method but you would have to find a different directory? Not really sure. :| Sorry.

Re: KK's Detailed Modding Tutorial

Posted: Sun Jun 23, 2019 3:44 am
by KeyChain
So I don't know if this is the best place to ask but is there a way to create a laser weapon with an accuracy drop? I'm trying to create a weapon that will fire off 5 shots but has a chance of missing like a flak gun. I know it's possible, I've pulled it off before a while back on my old computer about a month back but I'm having trouble recreating it. I run into one of two problems when making the mod. The first is that the blueprint reads <shots>5</shots> but when examining the weapon in game or via Super Luminal it insists there is, in fact, 0 shots. (This isn't just a visual error either, when the weapon fires in-game nothing happens.) The second issue is that I get the weapon to fire but then the weapon has pinpoint accuracy.

Now the blueprint looked something like this from what I can remember. Any idea what I'm doing wrong or, more importantly, how it can be done?

Code: Select all

<weaponBlueprint name="LASER_BURST_5">
   <type>BURST</type>
   <title>Burst Laser Mark IV</title>
   <short>Burst Laser IV</short>
   <desc>Powerful burst laser that fires off an impressive barrage at the cost of accuracy.</desc>
   <tooltip>Fires 5 lasers; 1 damage per shot.</tooltip>
   <damage>1</damage>
   <shots>5</shots>
   <sp>0</sp>
   <fireChance>1</fireChance>
   <breachChance>1</breachChance>
   <cooldown>20</cooldown>
   <power>4</power>
   <cost>95</cost>
   <projectiles>
      <projectile count="1" fake="false">laser_light2</projectile>
   </projectiles>
   <radius>32</radius>
   <bp>10</bp>
   <rarity>4</rarity>
   <image>laser_light2</image>
   <launchSounds>
      <sound>lightLaser1</sound>
      <sound>lightLaser2</sound>
      <sound>lightLaser3</sound>
   </launchSounds>
   <hitShipSounds>
      <sound>hitHull2</sound>
      <sound>hitHull3</sound>
   </hitShipSounds>
   <hitShieldSounds>
      <sound>hitShield1</sound>
      <sound>hitShield2</sound>
      <sound>hitShield3</sound>
   </hitShieldSounds>
   <missSounds>
      <sound>miss</sound>
   </missSounds>
   <weaponArt>laser_burst_5</weaponArt>
</weaponBlueprint>

Re: KK's Detailed Modding Tutorial

Posted: Tue Jun 25, 2019 8:43 pm
by KingdomKrafters
Well you are doing the correct thing by making it a "BURST" weapon. I can't quite make out what the issue might be, but I attempted this myself and included the file in this post, hopefully this works for you.

Also sorry for the late response, I only check the forums occasionally. Hopefully its not to late.
https://www.dropbox.com/s/jxk8z4jky1lcu ... e.ftl?dl=0