So I don't know if this is the best place to ask but is there a way to create a laser weapon with an accuracy drop? I'm trying to create a weapon that will fire off 5 shots but has a chance of missing like a flak gun. I know it's possible, I've pulled it off before a while back on my old computer about a month back but I'm having trouble recreating it. I run into one of two problems when making the mod. The first is that the blueprint reads <shots>5</shots> but when examining the weapon in game or via Super Luminal it insists there is, in fact, 0 shots. (This isn't just a visual error either, when the weapon fires in-game nothing happens.) The second issue is that I get the weapon to fire but then the weapon has pinpoint accuracy.
Now the blueprint looked something like this from what I can remember. Any idea what I'm doing wrong or, more importantly, how it can be done?
Code: Select all
<title>Burst Laser Mark IV</title>
<short>Burst Laser IV</short>
<desc>Powerful burst laser that fires off an impressive barrage at the cost of accuracy.</desc>
<tooltip>Fires 5 lasers; 1 damage per shot.</tooltip>
<projectile count="1" fake="false">laser_light2</projectile>