Remodeling swarm missiles' missiles

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ikachan
Posts: 11
Joined: Fri Nov 17, 2017 1:11 am

Re: Remodeling swarm missiles' missiles

Postby ikachan » Wed Dec 06, 2017 10:52 pm

okay yeah it's fixed now, I didn't have the right names listed in the animations file. Thanks for your help

Code: Select all

<animSheet name="laser_light1" w="200" h="20" fw="50" fh="20">weapons/gun_bullet1.png</animSheet>

<anim name="laser_light1">
   <sheet>laser_light1</sheet>
   <desc length="4" x="0" y="0"/>
   <time>0.5</time>
</anim>

Code: Select all

<animSheet name="missile_burst" w="200" h="20" fw="50" fh="20">weapons/gun_bullet1.png</animSheet>

<anim name="missile_burst">
   <sheet>missile_burst</sheet>
   <desc length="4" x="0" y="0"/>
   <time>0.2</time>
</anim>
It was moments after I teleported all my crew onto their ship that I realized my fatal flaw. They had a shield overcharger... and I had no weapons.