Weapon Modding Help

Discuss and distribute tools and methods for modding. Moderator - Grognak
Saobie
Posts: 13
Joined: Sat Nov 11, 2017 8:58 pm

Weapon Modding Help

Postby Saobie » Sat Nov 11, 2017 9:05 pm

Heyo, so i followed this tutorial: viewtopic.php?f=12&t=17122 on how to make custom weapons, and long story short when i was done i patched my mod into the game but nothing happened. The weapons werent actually added in, else the Kestrel would start with them so i can test them

Im not sure what i did wrong but im assuming it has to do with my mod file setup? Inside my ftl file are these files: data (contains animation.xml.append and blueprint.xml.append), img (contains weapon folder), and weapon folder (contains the sprites). I turned other weaponpack mods into zip files so i could see how they structured theres and how their animation and blueprint files were made and honestly i cant find any reason why my mod is not working

Any help would be greatly appreciated

Heres a link to download my mod zip file to see firsthand exactly whats in it: https://www.dropbox.com/home?preview=SaobiesWeapons.zip
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Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

Re: Weapon Modding Help

Postby Arfy » Sat Nov 11, 2017 10:31 pm

Hello there!

I would love to help, but the download link isn't working. It re-directs me to my own home page. (You have to link the download page directly)

For now, try patching in the mod and opening Superluminal and check to see if your weapon is patched in.
Discord: ATLAS#9226
Saobie
Posts: 13
Joined: Sat Nov 11, 2017 8:58 pm

Re: Weapon Modding Help

Postby Saobie » Sun Nov 12, 2017 1:04 am

Sorry, im not very good at this lol. Im not sure why the link doesnt work :/

As for that, i already did that. Both my weapons are slightly op and meant to be pre-equipped artillery only weapons for 2 ships i made. Neither appears as an option for weapon or artillery using superluminal
Saobie
Posts: 13
Joined: Sat Nov 11, 2017 8:58 pm

Re: Weapon Modding Help

Postby Saobie » Sun Nov 12, 2017 1:07 am

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Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

Re: Weapon Modding Help

Postby Arfy » Sun Nov 12, 2017 1:09 am

blueprint.xml.append needs to be blueprints.xml.append.

And animation.xml.append needs to be animations.xml.append
Discord: ATLAS#9226
Saobie
Posts: 13
Joined: Sat Nov 11, 2017 8:58 pm

Re: Weapon Modding Help

Postby Saobie » Sun Nov 12, 2017 1:10 am

Is that seriously the issue -_-

Oy, iv been doing terraria modding too and cannot tell you how many times one letter typo has screwed things up
Saobie
Posts: 13
Joined: Sat Nov 11, 2017 8:58 pm

Re: Weapon Modding Help

Postby Saobie » Sun Nov 12, 2017 1:19 am

My weapons now appear ingame :) Thank you for the help, i really appreciate it!
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Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

Re: Weapon Modding Help

Postby Arfy » Sun Nov 12, 2017 1:20 am

As a heads up, you don't need to include any vanilla weapons/drones images/sheets in the img folder.

Nor do you need to make a completely new animation string for it.
Discord: ATLAS#9226
Saobie
Posts: 13
Joined: Sat Nov 11, 2017 8:58 pm

Re: Weapon Modding Help

Postby Saobie » Sun Nov 12, 2017 1:37 am

Oh i know, i did that because it helps me keep track of things. Im making recolored/reskinned sprites for other things too (im not very good at design so i mostly reskin stuff)