[C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
- PR0T05T33L
- Posts: 39
- Joined: Fri Sep 26, 2014 1:56 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
PR0T05T33L wrote:Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
Okay, I'm on it.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
PR0T05T33L wrote:Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
It's done. Made it look a bit different than the original and added some other parts from other weapons (High-grade missile launchers don't grow on trees for Militants.) I didn't know where to place the iconic yellow stripe, so I simply painted the outer high-caliber missile mount yellow. Need anything changed? let me know.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- PR0T05T33L
- Posts: 39
- Joined: Fri Sep 26, 2014 1:56 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
That looks pretty sweet! Unfortunately, it's not quite what I'm looking for. I need a spritesheet for a Rebel-fabricated Apollo launcher.rodprior700 wrote:PR0T05T33L wrote:Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
It's done. Made it look a bit different than the original and added some other parts from other weapons (High-grade missile launchers don't grow on trees for Militants.) I didn't know where to place the iconic yellow stripe, so I simply painted the outer high-caliber missile mount yellow.
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
PR0T05T33L wrote:That looks pretty sweet! Unfortunately, it's not quite what I'm looking for. I need a spritesheet for a Rebel-fabricated Apollo launcher.rodprior700 wrote:PR0T05T33L wrote:Just letting you know I'm still in need of a Rebel Artemis. As soon as I get that, I can finish up and test some of my mods.
It's done. Made it look a bit different than the original and added some other parts from other weapons (High-grade missile launchers don't grow on trees for Militants.) I didn't know where to place the iconic yellow stripe, so I simply painted the outer high-caliber missile mount yellow.
It's unfortunate enough that I misinterpreted the word 'Rebel' as 'Militants', but it's even more unfortunate that I gotta make it from scratch again. No problem - I'll get it done. That sits there for anybody else to use.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- PR0T05T33L
- Posts: 39
- Joined: Fri Sep 26, 2014 1:56 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
I believe that's what one would call a 'happy little accident'.rodprior700 wrote:It's unfortunate enough that I misinterpreted the word 'Rebel' as 'Militants', but it's even more unfortunate that I gotta make it from scratch again. No problem - I'll get it done. That sits there for anybody else to use.
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
PR0T05T33L wrote:I believe that's what one would call a 'happy little accident'.rodprior700 wrote:It's unfortunate enough that I misinterpreted the word 'Rebel' as 'Militants', but it's even more unfortunate that I gotta make it from scratch again. No problem - I'll get it done. That sits there for anybody else to use.
And now, properly done, the Rebel Missile Lock-on System (MLS)-02 'Artemis'.
Made it look menacing, but sleek. It has a slightly shorter barrel but it allows for more precise firing, outclassing many of it's kind. A slit on the top of the barrel also allows for stock missiles to be used if desired.
Edit: Shaders perfected, it looked like a giant block of cheese
Last edited by rodprior700 on Sun Nov 19, 2017 7:56 am, edited 2 times in total.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
With over 30cm of length and a considerable amount of frames, I bring you...
The ANTI-EVERYTHING CANNON.
Concept: A very old weapon that utilizes good old toxic Mk.1 plasma cells. Hard to handle and even harder to charge, these shells were quite unreliable and disintegrated upon use. However, it was possible to make them so compact you could make a space tank gun. With this train of thought - This monstrosity was made.
The ANTI-EVERYTHING CANNON.
Concept: A very old weapon that utilizes good old toxic Mk.1 plasma cells. Hard to handle and even harder to charge, these shells were quite unreliable and disintegrated upon use. However, it was possible to make them so compact you could make a space tank gun. With this train of thought - This monstrosity was made.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
- Arfy
- Posts: 206
- Joined: Mon Apr 11, 2016 4:14 am
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
rodprior700 wrote:
You know, I haven't really taken this into consideration, but the way the shell unloads would look semi-awkward in game.
Discord: ATLAS#9226
- rodprior700
- Posts: 59
- Joined: Tue Feb 05, 2013 4:25 pm
Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs
Arfy wrote:rodprior700 wrote:
You know, I haven't really taken this into consideration, but the way the shell unloads would look semi-awkward in game.
there's no proper way of making it eject without some proper good coding I can't do.
I tried to make an excuse, saying that the shell disintegrates after use and needs to be extracted as soon as possible, or it could melt to the cannon's barrel. I don't know, I just made it.
It's meeeeeeeeeeeee.
Heap of Weapon Designs: viewtopic.php?f=12&t=32170
Heap of Weapon Designs: viewtopic.php?f=12&t=32170