[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
How Can i Download this
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
The download link is in the first post of the topic. That said, FTLEdit hasn't been updated in a while. Superluminal is the more recent and more developed editor: viewtopic.php?f=12&t=11251
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
FTLEdit's base code is pretty interesting.

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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
The Floors Dont Load Properly on the ships Q_Q is there a fix for it?
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Btw here is a image
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
AuriaCherub wrote:The Floors Dont Load Properly on the ships Q_Q is there a fix for it?
This editor was last updated January 2013.
Its author hasn't been on the forum since May 2013.
FTL:Advanced Edition introduced a number of changes that broke existing ship editors, including how floor images are positioned. kartoFlane is busy updating Superluminal, but this particular project has been idle for a long while.
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Oh.. Well that's disappointing im gona have to switch to the other editor then
Thanks for Speedy Reply

Thanks for Speedy Reply

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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
when i try to create a ship.
"unhandled exception has occured in a component in your application. if you click continue this error and attempt to continue"
Attempt to mod a ship from game folder:
\data\blueprints.xtml was not found.
when i attempt to mod a ship from custom folder.
ends up same as when attempt to create a ship
instruct where and how to extract the files to, because im clueless to how as you say "It should extract it all and configure the paths", it didnt for me and it wont work.
my skype is:
Gordonator
my picture is a king tiger from WW2 era, give me a call so you can help please.
"unhandled exception has occured in a component in your application. if you click continue this error and attempt to continue"
Attempt to mod a ship from game folder:
\data\blueprints.xtml was not found.
when i attempt to mod a ship from custom folder.
ends up same as when attempt to create a ship
instruct where and how to extract the files to, because im clueless to how as you say "It should extract it all and configure the paths", it didnt for me and it wont work.
my skype is:
Gordonator
my picture is a king tiger from WW2 era, give me a call so you can help please.
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
(this is a necro isnt it) I have an issue. https://imgur.com/DwFnnHl
I always need help in one way or another, such as ship editing
- mr_easy_money
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
stickman_king_28 wrote:(this is a necro isnt it) I have an issue. https://imgur.com/DwFnnHl
yep this is a necro

the previous reply had the same problem and the answer is in another previous reply
Vhati wrote:This editor was last updated January 2013.
Its author hasn't been on the forum since May 2013.
FTL:Advanced Edition introduced a number of changes that broke existing ship editors, including how floor images are positioned. kartoFlane is busy updating Superluminal, but this particular project has been idle for a long while.
so you should use superluminal 2 instead, it's up to date; you can get it here: viewtopic.php?t=24901

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