Page 43 of 46

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Sun Mar 10, 2013 3:16 am
by Husky
why did you guys put edit on the hull and max power up to 1000 when it'll crash the game and also is there a way to have more weapons to the game

also wats the max power for the ship <wanting to make a capital ship so i need alot of power> :3

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Sun Mar 10, 2013 2:37 pm
by Darkfrost
You can happily add more than 4 weapons, you'll have to open the blueprints xml file and add the extras manually though ! Just be warned it's not really designed for more than 4, so the UI breaks a bit

If the power breaks at 1000, the max is probably 255

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Sun Mar 10, 2013 8:09 pm
by Husky
Thank you for the reply :3 but 1 thing can i make the rooms 4 by 2 like
0= box <1 by 1 room> :3

0 0 0 0
0 0 0 0

or

0 0
0 0
0 0
0 0

and i hope i can make the rooms this big also how do i place guns?
and last wats the max health<hull>

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Sun Mar 10, 2013 10:08 pm
by cryptc
I get this error when I attempt to load ship from unpacked resources:

Code: Select all

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Convert.ToDouble(String value)
   at FTLShipEdit.Game.ReadGibs(HtmlNode Explosion) in e:\Documents\GitHub\FTLEdit\Game.cs:line 561
   at FTLShipEdit.Game.ImportXML(String path) in e:\Documents\GitHub\FTLEdit\Game.cs:line 722
   at FTLShipEdit.Game.ImportShip(String layout, String img) in e:\Documents\GitHub\FTLEdit\Game.cs:line 651
   at FTLShipEdit.SelectShipForm.listBox1_DoubleClick(Object sender, EventArgs e) in e:\Documents\GitHub\FTLEdit\SelectShipForm.cs:line 421
   at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.225 (RTMGDR.030319-2200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FTLShipEdit
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/Games/Grognaks%20Mod%20Manager%20v1.7%20Win32/FTLShipEdit/FTLShipEdit.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.232 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
sfmlnet-window-2
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///E:/Games/Grognaks%20Mod%20Manager%20v1.7%20Win32/FTLShipEdit/sfmlnet-window-2.DLL
----------------------------------------
sfmlnet-graphics-2
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///E:/Games/Grognaks%20Mod%20Manager%20v1.7%20Win32/FTLShipEdit/sfmlnet-graphics-2.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
HtmlAgilityPack
    Assembly Version: 1.4.6.0
    Win32 Version: 1.4.6.0
    CodeBase: file:///E:/Games/Grognaks%20Mod%20Manager%20v1.7%20Win32/FTLShipEdit/HtmlAgilityPack.DLL
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




And I suspected the problem, so I found a workaround already. It seems the program doesn't like localizations where "," is used for decimal separation in windows rather than "."

When I manually changed mine to "." the error went away. (control panel - region and language - additional settings)

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Sun Mar 10, 2013 10:15 pm
by UltraMantis
You can make rooms any size you like as long as they are rectangular.

The PCGamingWiki article on ship modding describes how to edit ship files. This includes weapon mounts.
You can read more about how to modify blueprints here. But the easiest way to learn is to download a finished mod made by someone else and study it.

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Sun Mar 10, 2013 10:30 pm
by Husky
UltraMantis wrote:You can make rooms any size you like as long as they are rectangular.

The PCGamingWiki article on ship modding describes how to edit ship files. This includes weapon mounts.
You can read more about how to modify blueprints here. But the easiest way to learn is to download a finished mod made by someone else and study it.


Thx very useful :3
but how do i open XML to edit codes?

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Tue Mar 12, 2013 8:08 pm
by speedoflight
UltraMantis wrote:You can make rooms any size you like as long as they are rectangular.

The PCGamingWiki article on ship modding describes how to edit ship files. This includes weapon mounts.
You can read more about how to modify blueprints here. But the easiest way to learn is to download a finished mod made by someone else and study it.



So, the air vent will work ok in a room with the size 3x2??? i didnt know that.. lol.

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Wed Mar 27, 2013 1:10 am
by ELI
My FTLedit's FTLdat download IS!!! A!!! VIRUS!!!
at first i dident belive it BUT!!!!! now i do.
thankfully my computer is burrly and delieted it emiedietly!!!!

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Sun Apr 28, 2013 6:53 pm
by Granlou60
Is there a way or an other mod / Tool that can create custom ships without replacing a default one ? (Sorry if the questions has already been asked, I don't want to spam ^^ )

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Posted: Sun Apr 28, 2013 8:40 pm
by kartoFlane
Nope, it's not possible to have new player ships without replacing an existing one; that's just how FTL works.