Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Posted: Fri Jan 25, 2013 1:40 am
myship.ftl isn't a valid zip file, I'm guessing
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
Tails wrote:alextfish wrote:But I'd guess that one possible problem might be that you might be creating a file in "7z" or "z" format, not "zip" format. When you zip up your data and img directories, be sure that you're creating a "zip" file, not a "7z" file.
But the zip file gets renamed right into an .ftl anyway, so dies it matter if it's a zip or .7z?
No, that sounds correct. That's what you should be doing.Or maybe I'm doing it wrong by zipping the data and img folders into a zip and then renaming it an .ftl
Isn't that because we don't quite know yet how to get that to work on other ships than the one it was designed for?nlmaster wrote:This Mod works great, but one thing i did notice was the absence of the option to add an artillery beam system to a modified ship. Otherwise i have no problems with is and i can make ships with ease.
Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at FTLShipEdit.SelectShipForm.listBox1_DoubleClick(Object sender, EventArgs e) in e:\Documents\GitHub\FTLEdit\SelectShipForm.cs:line 334
at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FTLShipEdit
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Jonathan/Desktop/FTLShipEdit/FTLShipEdit.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
sfmlnet-window-2
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Users/Jonathan/Desktop/FTLShipEdit/sfmlnet-window-2.DLL
----------------------------------------
sfmlnet-graphics-2
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Users/Jonathan/Desktop/FTLShipEdit/sfmlnet-graphics-2.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
HtmlAgilityPack
Assembly Version: 1.4.6.0
Win32 Version: 1.4.6.0
CodeBase: file:///C:/Users/Jonathan/Desktop/FTLShipEdit/HtmlAgilityPack.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
nlmaster wrote:This Mod works great, but one thing i did notice was the absence of the option to add an artillery beam system to a modified ship. Otherwise i have no problems with is and i can make ships with ease.
Weltall Zero wrote:nlmaster wrote:This Mod works great, but one thing i did notice was the absence of the option to add an artillery beam system to a modified ship. Otherwise i have no problems with is and i can make ships with ease.
You don't have the problem with a ship having its background and rooms displaced with respect to each other in some cases? Say, open the Kestrel and delete its upper (left side of the ship) airlock, save and use it. For me it shifts all rooms one space with respect to the ship graphic, and there's no way to fix it.