[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Discuss and distribute tools and methods for modding. Moderator - Grognak
Darkoro10
Posts: 4
Joined: Sun Nov 10, 2013 4:04 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Darkoro10 » Mon Nov 11, 2013 9:02 pm

okay will do. Cheers for a speedy reply.
Darkoro10
Posts: 4
Joined: Sun Nov 10, 2013 4:04 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Darkoro10 » Tue Nov 12, 2013 1:35 am

yea, superluminal works a treat! that youtube video was a great help. Thanks,
TheMohawkGamer
Posts: 1
Joined: Mon Jan 06, 2014 1:07 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby TheMohawkGamer » Mon Jan 06, 2014 1:43 am

How Can i Download this
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby UltraMantis » Mon Jan 06, 2014 10:50 am

The download link is in the first post of the topic. That said, FTLEdit hasn't been updated in a while. Superluminal is the more recent and more developed editor: viewtopic.php?f=12&t=11251
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English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby English Narwhal » Tue Jan 07, 2014 3:26 pm

FTLEdit's base code is pretty interesting.
Image
AuriaCherub
Posts: 3
Joined: Sat May 03, 2014 3:58 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby AuriaCherub » Sat May 03, 2014 4:23 am

The Floors Dont Load Properly on the ships Q_Q is there a fix for it?
AuriaCherub
Posts: 3
Joined: Sat May 03, 2014 3:58 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby AuriaCherub » Sat May 03, 2014 4:30 am

Btw here is a image

Crystal.png
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Vhati » Sat May 03, 2014 6:18 am

AuriaCherub wrote:The Floors Dont Load Properly on the ships Q_Q is there a fix for it?

This editor was last updated January 2013.
Its author hasn't been on the forum since May 2013.

FTL:Advanced Edition introduced a number of changes that broke existing ship editors, including how floor images are positioned. kartoFlane is busy updating Superluminal, but this particular project has been idle for a long while.
AuriaCherub
Posts: 3
Joined: Sat May 03, 2014 3:58 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby AuriaCherub » Sat May 03, 2014 6:42 am

Oh.. Well that's disappointing im gona have to switch to the other editor then :|
Thanks for Speedy Reply :D
Gordonator
Posts: 1
Joined: Mon Apr 06, 2015 5:59 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Gordonator » Mon Apr 06, 2015 6:10 pm

when i try to create a ship.
"unhandled exception has occured in a component in your application. if you click continue this error and attempt to continue"

Attempt to mod a ship from game folder:
\data\blueprints.xtml was not found.

when i attempt to mod a ship from custom folder.
ends up same as when attempt to create a ship

instruct where and how to extract the files to, because im clueless to how as you say "It should extract it all and configure the paths", it didnt for me and it wont work.


my skype is:
Gordonator
my picture is a king tiger from WW2 era, give me a call so you can help please.