
[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
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- Posts: 2
- Joined: Sun Oct 14, 2012 3:03 pm
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Sorry for the noob question but... how do we put the ships we made into the game? I exported the .txt .xml and .ftl but what do I do with them? 

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
You have a few different options on how to export your ship.
The simplest option, is to export a .ftl file.
This can be loaded using Grognak's Mod Manager, and there shouldn't be any extra work required
Alternatively, you can export the invidual files used by ftl. You'll probably want to do this if you're making a more complex ship that needs extra work that this tool can't do yet, or want to make manual edits
To use the individual files, you'll want to put them into your data.dat files and resource.dat files manaually. (Or manually create a .ftl file with these - It's just a zip file!)
However, do NOT distribute the data.dat and resource.dat files. To distribute your ship, you'll only need to send out either the individual files, or, the preferred option is just to use the .ftl, it's less work for everyone
The simplest option, is to export a .ftl file.
This can be loaded using Grognak's Mod Manager, and there shouldn't be any extra work required
Alternatively, you can export the invidual files used by ftl. You'll probably want to do this if you're making a more complex ship that needs extra work that this tool can't do yet, or want to make manual edits
To use the individual files, you'll want to put them into your data.dat files and resource.dat files manaually. (Or manually create a .ftl file with these - It's just a zip file!)
However, do NOT distribute the data.dat and resource.dat files. To distribute your ship, you'll only need to send out either the individual files, or, the preferred option is just to use the .ftl, it's less work for everyone

Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too!
Don't forget to share them too!

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- Posts: 1
- Joined: Thu Oct 18, 2012 6:04 pm
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Thanks for this. I had some time to play with it last night and this morning, couple things.
I have problems closing the application, windows 7 and vista. I hit the x and the window keeps poping up a new window.
Second non-comfirmed issue (will test more):
I have altered the Engy A Ship. I dump it to a FTL File or replace the XML for the ship in and repack the .dat and it seems I miss a room between the weapon system and the upper part of the ship. I'm going to retry and recreate all of it before I ask you to look at it.
Also, question: I haven't tried but when I try to change the ship to be a 4 person teleporter (engy A, switching the Drone and TP spots) I can't seem to get it to place in the middle of the 4 squares. Does it matter? Or will it show correctly once playing? I haven't tested.
I have problems closing the application, windows 7 and vista. I hit the x and the window keeps poping up a new window.
Second non-comfirmed issue (will test more):
I have altered the Engy A Ship. I dump it to a FTL File or replace the XML for the ship in and repack the .dat and it seems I miss a room between the weapon system and the upper part of the ship. I'm going to retry and recreate all of it before I ask you to look at it.
Also, question: I haven't tried but when I try to change the ship to be a 4 person teleporter (engy A, switching the Drone and TP spots) I can't seem to get it to place in the middle of the 4 squares. Does it matter? Or will it show correctly once playing? I haven't tested.
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
I'm having some trouble. I followed the instructions, and downloaded the files. but then it bugs out, fills out the option boxes, and it all looks good. I go to "make from scratch" and it just says that its an invalid directory (it just filled out the directory as wherever I downloaded/moved the program to.
Next, I have to close all windows twice to make them stay closed. And I absolutely can not close the program without ctrl-alt-del ing it, otherwise it just keeps popping back up.
Scratch all that, it seems to be working.
Next, I have to close all windows twice to make them stay closed. And I absolutely can not close the program without ctrl-alt-del ing it, otherwise it just keeps popping back up.
Scratch all that, it seems to be working.
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- Posts: 3
- Joined: Fri Oct 19, 2012 1:32 am
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Very nice Ship editor, best one (and only one) I've seen so far. After playing with it a little, I noticed that when you click the drop down bar for an enemy ship, its blank. Not sure if that's a bug or if you just hadn't gotten to them quite yet. Also wanted to know how I would put my own ( and make if you know how) "exterior" of the ship so to say. Like changing the color of the Kestrel cruiser or something.
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Infinitely staying open? I think you guys need to update your .NET
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- Joined: Mon Oct 15, 2012 4:24 pm
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
I love the work so far! I do have a suggestion that I hope others are behind on (If this was recommended by OP or anyone else I'm sorry for suggesting it again but..) Is it possible to upload your own ship designs? Like an "Import ship" button that allows you to import a specific ship you've made or found? If the framework is in place that it creates a file that the enemy ships can follow (aka all the rooms and whatnot are in place) then isn't it possible it can be done? I do love being able to edit it but hope for more... 

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
BUG REPORT -
When saving a ship, the shield becomes visually displaced. I believe this can be traced back to a change in the .txt file.
Here are the steps to reproduce:
1) Launche FTLShipEdit.exe
2) Load an existing ship
3) Select the Kestrel (PLAYER_SHIP_HARD)
4) Click Options
5) Click Export txt
6) Save the file, compare it to the original.
When opened up, I noticed that the file has the 3 numbers after "ELLIPSE" changed from
to this
There were other changes as well, but they were minor changes to some doors. Not sure if that is problematic.
When saving a ship, the shield becomes visually displaced. I believe this can be traced back to a change in the .txt file.
Here are the steps to reproduce:
1) Launche FTLShipEdit.exe
2) Load an existing ship
3) Select the Kestrel (PLAYER_SHIP_HARD)
4) Click Options
5) Click Export txt
6) Save the file, compare it to the original.
When opened up, I noticed that the file has the 3 numbers after "ELLIPSE" changed from
Code: Select all
ELLIPSE
350
220
-30
0
to this
Code: Select all
ELLIPSE
200
200
0
0
There were other changes as well, but they were minor changes to some doors. Not sure if that is problematic.
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- Posts: 3
- Joined: Fri Oct 19, 2012 1:32 am
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Very nice ship editor, best one ( and only one) I've seen so far. Among playing around with it I did notice that when you try to add a weapon to a enemy ship the drop down bar is blank. I don't know if that's a bug or if you just hadn't gotten to them quite yet. Also think you should add a way to change the color of the Kestrel cruiser or another ship. If I find any bugs I'll let you know.
Edit: whoops sorry I posted twice. My Internet connection is terrible so sometimes it won't show the post and I'll end up posting again.
Edit: whoops sorry I posted twice. My Internet connection is terrible so sometimes it won't show the post and I'll end up posting again.
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
how to add weapon mounts? ><
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