[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Discuss and distribute tools and methods for modding. Moderator - Grognak
robochibi
Posts: 32
Joined: Wed Oct 03, 2012 9:17 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby robochibi » Mon Oct 08, 2012 12:36 am

Ok, I fixed it - I had to copy the contents of the FTLdat folder into the FTLedit folder. Apparently the installer automatically assumes where you installed FTLedit.
robochibi
Posts: 32
Joined: Wed Oct 03, 2012 9:17 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby robochibi » Mon Oct 08, 2012 1:32 am

So a few major bugs occur: one in the designer and two in the game itself.

1. Im not sure what causes this, so far it seems random but occasionally an icon will be stuck to the cursor as if you are placing a special room but it does not go away no matter what you click on whether an empty room or anything. It also disables the right menu so you end up having to restart.

2. This one im sure you already know about but there is an offset issue, for some reason the rooms will not snap to the grid appropriately in-game.

3. So I finally did manage to get the rooms to snap to the grid but now the ship was too low on the screen and the shields were not displaying properly, Instead of vieweing shields it was just a big black block that surrounded the ship. It seems like its probably related to #2 bug.

Either way, keep up the good work. I do hope that this mod will be integrated in with the game somehow and developed so that the ship comes out balanced and not too powerful for the beginning of the game.
Potatoe
Posts: 2
Joined: Sat Oct 06, 2012 6:25 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby Potatoe » Mon Oct 08, 2012 7:59 pm

How do you choose areas for weapons to go?
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winterpwner
Posts: 24
Joined: Tue Oct 02, 2012 11:42 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby winterpwner » Tue Oct 09, 2012 12:10 am

Managed to finally get her working tonight. Will have lots of fun modding ships.

However, just a question: How do you resize rooms? Thanks.
Image
DarkKenji
Posts: 6
Joined: Mon Oct 08, 2012 7:34 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby DarkKenji » Tue Oct 09, 2012 8:47 pm

I finally made a working ship. The only thing I was wondering was, is it possible to make the shield more centered around my ship?

Image

It just needs to be a few inches to the left lol, Poor "Kestrel Z"
robochibi
Posts: 32
Joined: Wed Oct 03, 2012 9:17 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby robochibi » Tue Oct 09, 2012 8:55 pm

So far, has anyone got a ship working 100% in the game? IF you did, how did you do it?

I want to know how much is specific to my system...
Kerch
Posts: 3
Joined: Thu Oct 04, 2012 5:05 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby Kerch » Wed Oct 10, 2012 3:05 pm

I've pretty much given up trying to create a ship from scratch. Either the image doesn't appear in the ship menu and when I click on it it crashes, or when I try to test it out using a ship layout similar in size, it just breaks and explodes even in the menus. There really needs to be a better guide for creating from scratch. :(
Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby Darkfrost » Wed Oct 10, 2012 10:50 pm

Kerch wrote:I've pretty much given up trying to create a ship from scratch. Either the image doesn't appear in the ship menu and when I click on it it crashes, or when I try to test it out using a ship layout similar in size, it just breaks and explodes even in the menus. There really needs to be a better guide for creating from scratch. :(


This might be due to it not exporting the ship.xml file at the moment, have you tried stealing one of these from another ship and renaming it to match your .txt file name? :)
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)
DCChuckles
Posts: 92
Joined: Sun Sep 16, 2012 10:28 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby DCChuckles » Fri Oct 12, 2012 3:52 pm

How do you actually get a ship into the game? Please reply :)
Foopy
Posts: 1
Joined: Sat Oct 13, 2012 5:10 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby Foopy » Sat Oct 13, 2012 5:12 pm

Hi there, cool editor :) I do have an issue though... Once I open it, the ONLY way I can close it again is to kill the entire process tree through the task manager... End Program simply restarts it (same, ofc, with the close button)

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