[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Discuss and distribute tools and methods for modding. Moderator - Grognak
father_walker
Posts: 7
Joined: Tue Sep 25, 2012 8:22 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby father_walker » Tue Sep 25, 2012 8:30 pm

You, sir, are awesome. Eagerly waiting for the editor!

By the way, are you planning to support editing of hostile ships?
Icehawk78
Posts: 230
Joined: Tue Sep 18, 2012 4:55 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby Icehawk78 » Tue Sep 25, 2012 9:39 pm

Important question to me:

How many of these tools are being written in .net or some equivalent Windows-only language? To date, most modding tools for this have been written in either Java or Python, which are all very helpfully cross-platform. Any ship editor should ideally have support for all major platforms as well.
Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby Darkfrost » Tue Sep 25, 2012 9:48 pm

I'm writing mine in .NET, but using SFML for graphics, which is cross-platform. It should run fine under mac/linux, but you will need to run it under Mono
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)
Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm
Location: Vancouver, BC

Re: [MOD TOOL][WIP] FTL Ship editor

Postby Whale Cancer » Tue Sep 25, 2012 9:50 pm

father_walker wrote:By the way, are you planning to support editing of hostile ships?


I would love this, as I find enemy ships a much bigger pain to edit.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby Darkfrost » Tue Sep 25, 2012 9:56 pm

Yeah, I'll add hostile ship support aswell, although I'm not even sure if the format of them is any different? :) (Haven't looked at them too much yet, seems pretty much the same?)
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)
father_walker
Posts: 7
Joined: Tue Sep 25, 2012 8:22 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby father_walker » Tue Sep 25, 2012 10:01 pm

Don't know really, since I'm sticking with modding the events at the moment. Anyway, good luck with the editor ;)
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby StealthCl0wn » Tue Sep 25, 2012 10:04 pm

Any ETA on when it's out? VERY interested in this.
tazardar
Posts: 45
Joined: Wed Sep 19, 2012 9:05 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby tazardar » Tue Sep 25, 2012 10:23 pm

Icehawk78 wrote:Important question to me:

How many of these tools are being written in .net or some equivalent Windows-only language? To date, most modding tools for this have been written in either Java or Python, which are all very helpfully cross-platform. Any ship editor should ideally have support for all major platforms as well.


yah, i'm sorry mine is in .net.
But I'm finishing this project quickly and already planing a new one: Mod tool library. The plan is to make a library in a cross-platform language that can read/write all files in the data.dat and resources.dat and put all their infos in a searchable and editable form. That would basically reduce the modding-tool programming to making a GUI.

StealthCl0wn wrote:Any ETA on when it's out? VERY interested in this.


A first BETA of my tool will likely be available tomorrow.
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby StealthCl0wn » Tue Sep 25, 2012 10:49 pm

tazardar wrote:
A first BETA of my tool will likely be available tomorrow.


Your tool can add weapons/drone systems, yes?

Good, this'll help me pass the time before hospital.
tazardar
Posts: 45
Joined: Wed Sep 19, 2012 9:05 pm

Re: [MOD TOOL][WIP] FTL Ship editor

Postby tazardar » Tue Sep 25, 2012 11:12 pm

StealthCl0wn wrote:
tazardar wrote:
A first BETA of my tool will likely be available tomorrow.


Your tool can add weapons/drone systems, yes?

Good, this'll help me pass the time before hospital.


It can add vanilla weapons and drones to the starting loadout, and custom/modded weapons if you know their name.

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