rolfy wrote:Just adding my own voice to the chorus. Nice idea and looks great.
I LOVE the bandit's Cthulhu pirate insignia.
The Cthulhu pirate insignia is a part of the original assets of the game, and I can take no credit for them. I just copy pasted onto my new kitted sprites.
42oL33T wrote:this is a pretty cool mod so far! Do the new ships come with a/b variants? because i was thinking about the Federation Rigger, and how there is a military variant. i believe you should change the room layout so weapons is 3 long, and medbay is 2. Engines would shrink down to a 1x2 rectangle in the back, and the O2 and Drone Control would be at 1x2 size. Little things like THAT, could really add depth to this mod, also consider not having a taking out medbay on the civvi variant of the rigger, mining ships arent exactly made to treat injuries are they?
Yes, there are a/b variants for each ship. However, I am not really sure which 9/18 ships will be in the final version of this mod.
I'm not sure why you believe those small changes would add more depth?
No medbay sounds like a good idea, but that means no healing your crew. Ever. It's just not very practical on a player controlled ship.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!