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Re: (MOD) Sleepz's Weapons

Posted: Fri Mar 25, 2016 8:28 am
by sleepz8
MikieRpg wrote:You go big don't you XD? Tactical Nuke demolished the flagship XD, then that lanius chain gun looks amazing(haven't been able to get it)
These are some seriously amazing weapons, that aren't too op in the sense that you won't always get them, but work amazingly!


Haha, yeh XD Probably should've mentioned that letting the Lanius deconstruct your hull does 20 hull damage....... Any way, I'm glad you like them :D

NarnKar wrote:That lanius chaingun looks quite nifty. If I e'er get back into modding (which I think I kind of want to do, once this semester is over), would you mind if I used the art/modified it for my own ends?


Of course you can! Let me know if you do, so I can have a go with whatever it is you create :)

Re: (MOD) Sleepz's Weapons

Posted: Sat Mar 26, 2016 8:40 pm
by Braxbro
sleepz8 wrote:Hey guys and gals, I need some help if anyone's able to.
I would like to make the mantis cannon only available through a custom event, which only happens in mantis sectors and involves fighting a powerful mantis ship.
Any pointers would be great, I've had a poke around the data files and google but can't work it out :L
Thanks in advance.

If you still need help on this, just give the weapon a rarity of 0 and have that specific event give you it (It's what the Zolt unlock quest is like, if I recall...)

Re: (MOD) Sleepz's Weapons

Posted: Sun Mar 27, 2016 8:35 am
by sleepz8
Braxbro wrote:
sleepz8 wrote:Hey guys and gals, I need some help if anyone's able to.
I would like to make the mantis cannon only available through a custom event, which only happens in mantis sectors and involves fighting a powerful mantis ship.
Any pointers would be great, I've had a poke around the data files and google but can't work it out :L
Thanks in advance.

If you still need help on this, just give the weapon a rarity of 0 and have that specific event give you it (It's what the Zolt unlock quest is like, if I recall...)


Thanks, but i have already worked it out, and have 3 custom events in my mod?

Re: (MOD) Sleepz's Weapons

Posted: Sun Mar 27, 2016 10:31 am
by Braxbro
sleepz8 wrote:
Braxbro wrote:
sleepz8 wrote:Hey guys and gals, I need some help if anyone's able to.
I would like to make the mantis cannon only available through a custom event, which only happens in mantis sectors and involves fighting a powerful mantis ship.
Any pointers would be great, I've had a poke around the data files and google but can't work it out :L
Thanks in advance.

If you still need help on this, just give the weapon a rarity of 0 and have that specific event give you it (It's what the Zolt unlock quest is like, if I recall...)


Thanks, but i have already worked it out, and have 3 custom events in my mod?

Cool. If I can modify unlock events, then I will probably make all the cruisers various Federation styled ships. Dunno what I would replace the Shrike with... is it possible to have an artillery have different effects at different levels? Like, lvl1 - 3 damage, lvl2 - 3 ion damage, lvl3 - 100% breach chance, and so on?

Re: (MOD) Sleepz's Weapons

Posted: Sun Mar 27, 2016 7:42 pm
by fdagpigj
Braxbro wrote:is it possible to have an artillery have different effects at different levels? Like, lvl1 - 3 damage, lvl2 - 3 ion damage, lvl3 - 100% breach chance, and so on?

Sadly, nope. The benefits of leveling up a system are hardcoded, and for artillery it's reduced cooldown.

Re: (MOD) Sleepz's Weapons

Posted: Sun Mar 27, 2016 8:08 pm
by Braxbro
fdagpigj wrote:
Braxbro wrote:is it possible to have an artillery have different effects at different levels? Like, lvl1 - 3 damage, lvl2 - 3 ion damage, lvl3 - 100% breach chance, and so on?

Sadly, nope. The benefits of leveling up a system are hardcoded, and for artillery it's reduced cooldown.

:( Aww... I wanted to make a ship unable to have weapons have twin artilleries that could be configured like that...

Re: (MOD) Sleepz's Weapons

Posted: Wed Aug 30, 2017 7:28 pm
by SerpentsBlight
Does this work properly with Captain's Edition? Even the events?

Re: (MOD) Sleepz's Weapons

Posted: Wed Aug 30, 2017 9:47 pm
by sleepz8
SerpentsBlight wrote:Does this work properly with Captain's Edition? Even the events?

The weapons certainly work and appear in shops, although all the weapons from CE make them quite rare. As for the events, I'm not entirely sure. I don't see why they shouldn't work but personally I haven't found one yet whilst playing with CE.

EDIT: I uploaded a no event version which adds them to shops, just in case ;)

Re: (MOD) Sleepz's Weapons

Posted: Wed Jan 29, 2020 2:27 pm
by justhavingfunman
Certainly high quality sprites.. though I just shot through a zoltan shielded ship with the stingray flak cannon. Is that supposed to happen?

EDIT: Pardon the necro

Re: (MOD) Sleepz's Weapons

Posted: Wed Jan 29, 2020 2:56 pm
by sleepz8
justhavingfunman wrote:Certainly high quality sprites.. though I just shot through a zoltan shielded ship with the stingray flak cannon. Is that supposed to happen?

EDIT: Pardon the necro

Thanks! It's been a while but as far as I remember it's not supposed to. It could be a mod conflict or a random one off glitch. However I havent done any modding for years and cannot remember how, so I'm afraid I won't be fixing it if it is a glitch with my mod.