

Download: https://www.dropbox.com/s/iasw4m75yy5iouo/Sleepz%20Wepz.ftl?dl=0
Download (without events):https://www.dropbox.com/s/m0yf9yyuxeu8wbr/Sleepz%20Wepz%20-%20No%20Events.ftl?dl=0
Feel free to use any of my weapons on your ships etc, just credit me and send me a message so I can check it out

Current weapons:

Bearded Beam

Ion laser

Plasma Cannon

Station Beam (from my station 12 mod)
Download for a really over powered kestrel with my current 4 weapons: https://www.dropbox.com/s/u9g4w250uv99lji/wep_test.ftl?dl=0
(load AFTER the weapon mod!!!)
Thanks for reading
Update 1:

Ion Breach Missile

Stingray Flak Cannon
Update 2 [20/02/2016]:

Ion Beam. Yeh, really long animation :L

Poison Beam (was gonna be a healing beam until I found out they don't work


Bearded Burst. Art based of the bearded beam, rather OP but hey, lasers!!

Slider Cannon. Kinda like a pistol, but on a ship.... Idk.....
Update 3 [21/02/2016]:

Magma Bomb. Locks down rooms and sets them on fire. Fun!!

The magma bomb modifies the lockdown animations, so you might want to disable this mod before using the original lockdown bomb.
Also fixed the poison beam, I'd spelt the picture names wrong in the animations, so it just appeared as a black box....
Update 4 [22/02/2016]:



My first stab at a drone. A mash up between my ion laser and a combat mark 2 drone. Seriously, this guy is mental!!!!
Update 5 [23/02/2016]:



Another drone, based off my plasma gun. Fires as slow as combat 1 but has shield piercing and starts fires

Update 6 [24/02/16]:

Magma Laser. Totally fun, can't break through shields, but if it hits a room it locks it down, starts fires and does sys damage.
I also increased Ion Breach's power, but lowered ion damage.
Lowered stingray crew damage.
Update 7 [25/02/2016]:

Spent a while on this guy. It's a crazy mantis missile styled charge laser!!! I think it looks pretty neat on a mantis ship:

Update 8 [29/02/2016]:

Mmmm, tasty ion-laser styled chaingun. Fun!
Update 9 [01/03/2016] :
Nerfs to ion breach again. I lowered cooldown from 25 to 20 and power from 5 to 4, then I increased ion damage from 2 to 3.
Update 10 [03/03/2016]:
The mantis cannon is now only available through an event in Mantis Controlled or Mantis Homeworld sectors!! (I have fixed the spelling error in the second picture)


Update 11 [05/03/2016]:
Changed the slider cannon to become more useful: power from 2 to 3; damage from 3 to 1; reload time from 16 to 3.

Added Zoltan tactical Nukes! It's only available through an event in Zoltan sectors:


Update 12 [06/03/2016]:
New Lanius style, chain missile. Its power increases as it fires! It's only available by letting some Lanius deconstruct part of your hull in abandoned sectors. (always spawns event once per abandoned sector).


Update 13 [30/08/2017]
Added a no event version, which adds event weapons to stores instead.
Thanks to:
Meklozz, who advised me with my coding
The creator(s) of the mod testing environment, it's really useful!!!! : http://www.ftlgame.com/forum/viewtopic.php?f=12&t=22613