jrb00001 wrote:kcd.Spektor wrote:6. When any ship enteres sector, all ships in that sector(including the entered one) now loose stored energy in weapons
NOOOOOOO. Why? How do you explain that in the story?
It's now just like in FTL, when you enter sector, weapons are uncharged.(unless you have a precharger).
Also it's in the server config.
jrb00001 wrote:kcd.Spektor wrote:7. HyperSpace time limit set to 30 sec
jrb00001 wrote:kcd.Spektor wrote:29. Made engines and HyperDrive charge faster when ship is out of combat
Good idea for the gameplay, but doesn't make any sense for the story. I think it is better to increase the HD energy usage: "no energy used for weapons = more energy for HD".
Also like in FTL now.
When you're out of combat - you no longer need to just wait for 40 seconds to jump to another sector.
And when you need to collect some scrap scattered over a sector - now you do it 10 times faster. Without iddle-waiting.
jrb00001 wrote:And please remove that hard cap on charge speed or make it configurable. As engines are not that useful outside of combat, you could do the same as with the HD.
Maybe some time in the future. Right now it is actually a cap of 15 because of the GUI.
Current GUI can't support unlimited max charge rate.
jrb00001 wrote:kcd.Spektor wrote:If you have any questions to hesitate to ask.
Is a server wipe needed?
New version has events only for a 1 time tutorial.
Old event files are not compatible.
Like I said in the previous post. If you want to keep an MMO server - you'll need to make your own events, or wait till I release an update with an MMO scenario(not too soon), OR just keep the old version.