Re: Hurray! Another multiplayer clone project. :)
Posted: Sat May 21, 2016 1:16 pm
Video of the RAI boss battle (cruiser view):
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
https://www.subsetgames.com/forum/viewtopic.php?f=12&t=28850
The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas
Hak86 wrote:The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas
Someone disliked the video.
Hak86 wrote:The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas
Someone disliked the video.
Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...
jrb00001 wrote:Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...
It was not hard for the BS, but it was very dangerous to be on the cruiser. Please remember that 2/3 of the crew died! I think the length (30 min) was good because that allowed the cruiser to repair a few times and rejoin the battle. I think the balance was right for a BS and a cruiser. But if the spawn mechanism had worked...
jrb00001 wrote:Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...
It was not hard for the BS, but it was very dangerous to be on the cruiser. Please remember that 2/3 of the crew died! I think the length (30 min) was good because that allowed the cruiser to repair a few times and rejoin the battle. I think the balance was right for a BS and a cruiser. But if the spawn mechanism had worked...