Hm... I should be able to be there operating on GMT so no real excuses.
But anyway, a couple of questions regarding other things. I was thinking of trying to make some character sprites for other species. So, where are the human sprites found in the game files? (For reference, format, size, etc.)
I linked up my phone to the forums now, so I should be more active.
Hurray! Another multiplayer clone project. :)
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- Srul
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Re: Hurray! Another multiplayer clone project. :)
Manters wrote:But anyway, a couple of questions regarding other things. I was thinking of trying to make some character sprites for other species. So, where are the human sprites found in the game files? (For reference, format, size, etc.)
Open Tachyon.jar with any archiver, and search in mobs folder
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Re: Hurray! Another multiplayer clone project. :)
Just noticed that I've left a piece of debug code in the a0.4.4 version.
Guess I'll be releasing a0.4.5 now
Guess I'll be releasing a0.4.5 now
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Re: Hurray! Another multiplayer clone project. :)
kcd.Spektor wrote:Just noticed that I've left a piece of debug code in the a0.4.4 version.
Guess I'll be releasing a0.4.5 now
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Re: Hurray! Another multiplayer clone project. :)
Well 0.4.5 is out,
Let's see how long it will last till I need to release 0.4.6.
Also this new version does have something new.
Change-log:
1. Chat is now visible in the server console.
2. You can now send global chat messages from server console
Let's see how long it will last till I need to release 0.4.6.
Also this new version does have something new.
Change-log:
1. Chat is now visible in the server console.
2. You can now send global chat messages from server console
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Re: Hurray! Another multiplayer clone project. :)
Been trying to come up with a few missile weapons and one new weapon, just to see how it'd go and I'm not too sure about them, what do you guys think?
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Re: Hurray! Another multiplayer clone project. :)
EmpressLexi wrote:Been trying to come up with a few missile weapons and one new weapon, just to see how it'd go and I'm not too sure about them, what do you guys think?
Looks cool.
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Re: Hurray! Another multiplayer clone project. :)
kcd.Spektor wrote:1. Did the game crash, or it's just some stacktraces?
2. I won't be able to fix any bugs if I can't replicate them myself.
And for that I need you to tell me what was done prior to the bug occurence(you did a loca/hyper jump, you opened a dorr, sent chat msg, etc...)
The game did crash or freeze after that stacktraces. It happens randomly between 10 seconds and 30 minutes (perhaps even more) after a restart (and connect) of the client. It does not seem to make a difference whether I am doing nothing or playing normally. The game might have continued to work after the first stacktrace, but it crashed on the second one every time (and the first one is not there most of the time). The third one seems to happen on exit of the jvm.
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Re: Hurray! Another multiplayer clone project. :)
kcd.Spektor wrote:Well 0.4.5 is out,
Let's see how long it will last till I need to release 0.4.6.
And where can I download it? The version from itch.io says a0.4.4.
kcd.Spektor wrote:Also this new version does have something new.
Change-log:
1. Chat is now visible in the server console.
2. You can now send global chat messages from server console
Great!
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Re: Hurray! Another multiplayer clone project. :)
jrb00001 wrote:And where can I download it? The version from itch.io says a0.4.4.
Updated itch.io file
jrb00001 wrote:The game did crash or freeze after that stacktraces. It happens randomly between 10 seconds and 30 minutes (perhaps even more) after a restart (and connect) of the client. It does not seem to make a difference whether I am doing nothing or playing normally. The game might have continued to work after the first stacktrace, but it crashed on the second one every time (and the first one is not there most of the time). The third one seems to happen on exit of the jvm.
There's just one thing I don't understand, you say that you get this exception quite often, but I can play for many hours on, and never get any exceptions.
There must be something different in the way we play.