Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sun May 15, 2016 9:53 pm

kcd.Spektor wrote:upload complete.

The link in your signature is for a0.3...
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 15, 2016 9:56 pm

Yes server wipe is needed. Don't worry, this version should allow an easier start game, so you will recover fast.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 15, 2016 10:01 pm

jrb00001 wrote:
kcd.Spektor wrote:upload complete.

The link in your signature is for a0.3...

Thanks, fixed.
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sun May 15, 2016 10:50 pm

Invisible ship after a local jump:

Code: Select all

Exception in thread "Client" java.lang.NullPointerException
   at shampoo.au.a(Unknown Source)
   at shampoo.ap.received(Unknown Source)
   at com.esotericsoftware.kryonet.Connection.notifyReceived(Unknown Source)
   at com.esotericsoftware.kryonet.Client.update(Unknown Source)
   at com.esotericsoftware.kryonet.Client.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

I could not reconnect without a restart of the client.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Mon May 16, 2016 5:19 am

jrb00001 wrote:Invisible ship after a local jump:
I could not reconnect without a restart of the client.

Does it happen everytime?
Did the server crahs or just the client?

Edit:
Nevermind those questions.
As far as I see - you didn't wipe the server - that may be the reason for any amount of bugs.
Just delete the old server folder and use the new one.
Otherwise we will have bugs.
Only after we do this I can fix any bugs that will be left.
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Mon May 16, 2016 9:16 am

kcd.Spektor wrote:
jrb00001 wrote:Invisible ship after a local jump:
I could not reconnect without a restart of the client.


Does it happen everytime?

I had it once.
kcd.Spektor wrote:Did the server crahs or just the client?

Just the client stopped working. There was no crash.
kcd.Spektor wrote:Edit:
Nevermind those questions.
As far as I see - you didn't wipe the server - that may be the reason for any amount of bugs.
Just delete the old server folder and use the new one.
Otherwise we will have bugs.
Only after we do this I can fix any bugs that will be left.

I did wipe it but I started the old version again. I think I did a second wipe but I am no longer sure about that.

EDIT: I found my error: The server was running with the data files from a0.4.1!
SirToxic
Posts: 6
Joined: Tue May 03, 2016 6:11 am

Re: Hurray! Another multiplayer clone project. :)

Postby SirToxic » Mon May 16, 2016 11:15 am

A bug me and my friend have. The bug does not occur at any specific time, it is random.
Image
SirToxic
Posts: 6
Joined: Tue May 03, 2016 6:11 am

Re: Hurray! Another multiplayer clone project. :)

Postby SirToxic » Mon May 16, 2016 11:24 am

A bug me and my friend have. The bug does not occur at any specific time, it is random.
Comparison from normal to blue:
Normal:
Image
Blueish:
Image
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Mon May 16, 2016 11:48 am

What OS are you running it on?
SirToxic
Posts: 6
Joined: Tue May 03, 2016 6:11 am

Re: Hurray! Another multiplayer clone project. :)

Postby SirToxic » Mon May 16, 2016 3:28 pm

kcd.Spektor wrote:What OS are you running it on?

windows 10 64-bit
intel pentium g3258
amd hd 6950
8gb ram