Hurray! Another multiplayer clone project. :)

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Manters
Posts: 62
Joined: Thu Jul 17, 2014 2:28 pm
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Re: Hurray! Another multiplayer clone project. :)

Postby Manters » Wed Nov 09, 2016 11:32 pm

My goodness. Weeks now.

I'm so bloody unreliable. One job, didn't I, and I couldn't even do that.
*Sigh*

Still really want to help, just so busy as if late; School, Youtube, Ptah. Enough excuses.

What can I do?
XDeathless
Posts: 1
Joined: Thu Jun 09, 2016 12:27 am

Re: Hurray! Another multiplayer clone project. :)

Postby XDeathless » Wed Nov 09, 2016 11:41 pm

Hak86 wrote:Now, my ideas:
  1. An event with R̶o̶g̶u̶e̶ ̶A̶I̶ ̶a̶n̶d̶ ̶P̶i̶r̶a̶t̶e̶s̶ two different factions fighting over an abandoned station.
  2. An Abandoned claimable cruiser event.
  3. An event with an 'abandoned' 'claimable' station that is being controlled by Rouge AI and attacks you when you try to claim it.
  4. Radar becomes unavailable in a nebula type sector.
  5. An item or system for an MMO server that is worth fighting over.
  6. An event that you get given a free system.
  7. Ships can jump onto asteroids to collect scrap, missiles and drones, but they take hull damage on impact. [#]
  8. Ability to decorate rooms inside of your ship with furniture etc. [#]
  9. Race related prices (once races are implemented). [#]
  10. Ships can dock with stations, outside doors connect with each other (This is not very plausible). [#]
  11. Boarding drone/in-ship turret. + Drone control room/system.
  12. Resurrect dead players/npcs. Using a one-time use item that can be stored in the ship and picked up from the med bay.
  13. Cloaking system like in FTL, ship image becomes n% transparent and every shoot fired at the ship misses for a short time.
  14. Zoltan-like shield.
  15. Worm holes like Bear has mentioned before.
  16. Freeze ray as an option instead of a hand-held blaster that freezes people for n seconds. [#]
  17. The ability for players and npcs if possible to mine asteroids instead of shooting them, I believe this would sometimes be funner.
[#]
That is all, sorry for the long post.


[#]= :!: Isn't these the ideas I came up? Oh, well. better go and think up more ideas then... :roll:
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Thu Nov 10, 2016 8:22 am

jrb00001 wrote:
Hak86 wrote:[*]An item or system for an MMO server that is worth fighting over.

One or more claimable / boardable stations with a bonus (1 scrap per minute? Free repair? Anything else?) would allow KotH games on an MMO server.


This can easily be done in a0.7 using the events and the EVENT_TRIGGER AI for ships or NPC_EVENT_TRIGGER AI for Mobs.
LordPrism
Posts: 1
Joined: Fri Nov 04, 2016 7:09 pm

Re: Hurray! Another multiplayer clone project. :)

Postby LordPrism » Mon Nov 14, 2016 7:17 pm

kcd.Spektor wrote:
jrb00001 wrote:
Hak86 wrote:[*]An item or system for an MMO server that is worth fighting over.

One or more claimable / boardable stations with a bonus (1 scrap per minute? Free repair? Anything else?) would allow KotH games on an MMO server.


This can easily be done in a0.7 using the events and the EVENT_TRIGGER AI for ships or NPC_EVENT_TRIGGER AI for Mobs.

I did this in my Conquest gamemode. If anyone is curious about how this works, they can take a look at my mod in the Tachyon download page.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Mon Nov 14, 2016 10:05 pm

LordPrism wrote:I did this in my Conquest gamemode. If anyone is curious about how this works, they can take a look at my mod in the Tachyon download page.

Wow I just found the link.
Good work!
I like the idea, and I can help you with the issues you've mentioned in the readme.txt
Add me on skype: kcd.Spektor

P.S.
Small update:
I've finally started working on adding mob fights :)
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am
Location: Imperia

Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Mon Nov 21, 2016 2:26 am

Hey.
Sorry I haven't been on the forums or skype recently.
How are things going with Tachyon?. . .

Well.. anyway.
I've been extremely ill the past month, and because of this I haven't been able to speak or anything on the forums, so I'm really sorry.
I'm still going to be in the hospital but I wanted to come say hi before I go for a while again.

I'm really looking forward to playing Tachyon with you guys again.
and Spektor, please don't give up. Not that I think you will.
But it must be extremely tough making this so I just wanted to say.
Don't give up, know that we all care about you and can wait if we need to cx



And... Before I go. . .
Remember to
Image
User avatar
isla
Posts: 330
Joined: Mon Mar 16, 2015 11:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby isla » Mon Nov 21, 2016 7:39 pm

EmpressLexi wrote:Hey.
Sorry I haven't been on the forums or skype recently.
How are things going with Tachyon?. . .

Well.. anyway.
I've been extremely ill the past month, and because of this I haven't been able to speak or anything on the forums, so I'm really sorry.
I'm still going to be in the hospital but I wanted to come say hi before I go for a while again.

I'm really looking forward to playing Tachyon with you guys again.
and Spektor, please don't give up. Not that I think you will.
But it must be extremely tough making this so I just wanted to say.
Don't give up, know that we all care about you and can wait if we need to cx



And... Before I go. . .
Remember to
Image


Get well soon!!!
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Wed Nov 23, 2016 3:15 pm

EmpressLexi wrote:Hey.
Sorry I haven't been on the forums or skype recently.
How are things going with Tachyon?. . .

Slowly, but still moving :)
Well.. anyway.
I've been extremely ill the past month, and because of this I haven't been able to speak or anything on the forums, so I'm really sorry.
I'm still going to be in the hospital but I wanted to come say hi before I go for a while again.

I hope it's nothing too serious, and wish you to get well soon.

I'm really looking forward to playing Tachyon with you guys again.
and Spektor, please don't give up. Not that I think you will.
But it must be extremely tough making this so I just wanted to say.
Don't give up, know that we all care about you and can wait if we need to cx

Thanks for the kind words.
And don't worry I'm not planning on dropping it ;)
Chickengames
Posts: 341
Joined: Mon Jul 04, 2016 3:24 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Chickengames » Wed Nov 23, 2016 6:37 pm

I was thinking maybe a Tachyon subreddit would be nice. It would help to spread the word about the game and get some more feedback and contribution. Just a thought since I can't draw or code.
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am
Location: Imperia

Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Thu Nov 24, 2016 3:01 pm


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