Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Fri May 27, 2016 6:07 am

ADD BIKE HORN, SO I CAN HONK!
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kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri May 27, 2016 6:37 am

stylesrj wrote:So why not find some way to make it so the basic ships don't do much ramming damage or make it not worthwhile.
Maybe some sort of system that you need to buy that adds a ramming prow to the vessel?

Well, there's also a risk that you get to ramm a ship when you don't want to.

But in any case how do you people see this happening?
I select in sector map someone's ship as destination point for a local jump, then I jump.
And then what happens?



Srul wrote:ADD BIKE HORN, SO I CAN HONK!

If you find a sound for it, that I can use...
Then we can start adding such things to the game as some sort of Easter eggs. :D
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Fri May 27, 2016 6:50 am

kcd.Spektor wrote:
Srul wrote:ADD BIKE HORN, SO I CAN HONK!

If you find a sound for it, that I can use...
Then we can start adding such things to the game as some sort of Easter eggs. :D

Search here
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri May 27, 2016 7:14 am

Srul wrote:
kcd.Spektor wrote:
Srul wrote:ADD BIKE HORN, SO I CAN HONK!

If you find a sound for it, that I can use...
Then we can start adding such things to the game as some sort of Easter eggs. :D

Search here

I know where to search - I don't have the time to search.
If you find it - I will add it.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Fri May 27, 2016 12:50 pm

What if you have bounty hunter ships that you can give scrap for hunting down a player ship, when you have hired him the ship that you hired him to hunt can get an event where that ship appears.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri May 27, 2016 2:03 pm

The_Bear wrote:What if you have bounty hunter ships that you can give scrap for hunting down a player ship, when you have hired him the ship that you hired him to hunt can get an event where that ship appears.

I thought of having bounty hunters that could be hired like how you have suggested, but he would just jump after the ship on his own, tracking the target manually.
But what you suggest might be even better.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Fri May 27, 2016 2:15 pm

kcd.Spektor wrote:
The_Bear wrote:What if you have bounty hunter ships that you can give scrap for hunting down a player ship, when you have hired him the ship that you hired him to hunt can get an event where that ship appears.

I thought of having bounty hunters that could be hired like how you have suggested, but he would just jump after the ship on his own, tracking the target manually.
But what you suggest might be even better.

I though of it too, but he could find and kill the ship when the player is offline.
Manters
Posts: 62
Joined: Thu Jul 17, 2014 2:28 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Manters » Fri May 27, 2016 3:36 pm

Have the event have some specialised code to ask the server if the player is online before activating the event.

Of course, the event will then activate immediately as soon as the player relogs, but we should have a sound that warns against hostile ships anyway, or at least a HUD element that flashes up several times when a hostile is detected.

Maybe even an arrow pointing in the hostile ship's direction.
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am

Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Fri May 27, 2016 4:52 pm

kcd.Spektor wrote:
EmpressLexi wrote:Spektor, can you add support for text like "ありがとうございます!" Because I wanna host a server for some of my friends/family and it'd be a lot easier for them to speak and understand some things if we had support for japanese

Perhaps some time later.


Oh.. okay..
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Fri May 27, 2016 5:16 pm

And add support for æ/Æ, ø/Ø and å/Å even though I am probebly the only norwegian playing this, and POST 1111.
Last edited by The_Bear on Fri May 27, 2016 6:11 pm, edited 2 times in total.