Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Tue May 10, 2016 3:21 pm

kcd.Spektor wrote:If anyone want's to help me with making new events for the game - don't be shy, just say I. :)

Damn, i'm too shy to even say I...
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am

Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Tue May 10, 2016 6:16 pm

Server for messing around in until Main server is updated is up~

IP: 217.39.25.226
Default port
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Tue May 10, 2016 6:54 pm

Server is updated to a0.4.1. I will update the launcher as fast as possible (a0.4 will be skipped).

@kcd.Spektor:
It took so long because I did not get any email notification. Please post a new post instead of an edit next time.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Tue May 10, 2016 7:18 pm

jrb00001 wrote:@kcd.Spektor:
It took so long because I did not get any email notification. Please post a new post instead of an edit next time.


I din't edit - I've sent you a PM
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Tue May 10, 2016 7:26 pm

Launcher is updated for a0.4.1 and a0.4.

@kcd.Spektor:
Your obfuscation is just annoying. It took more than 30 minutes to update the launcher. And it took only 2 minutes per version to find out the needed classes and fields. Without that obfuscation, an update would not have been necessary.

kcd.Spektor wrote:I din't edit - I've sent you a PM

Which came today (Tue, 10 May 2016 00:44:25 -0600). Did it really take 10.25h to upload?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Tue May 10, 2016 7:38 pm

jrb00001 wrote:Launcher is updated for a0.4.1 and a0.4.

@kcd.Spektor:
Your obfuscation is just annoying. It took more than 30 minutes to update the launcher. And it took only 2 minutes per version to find out the needed classes and fields. Without that obfuscation, an update would not have been necessary.

kcd.Spektor wrote:I din't edit - I've sent you a PM

Which came today (Tue, 10 May 2016 00:44:25 -0600). Did it really take 10.25h to upload?

Hah it get's delivered only when you log in :lol:
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Tue May 10, 2016 7:41 pm

kcd.Spektor wrote:
jrb00001 wrote:Launcher is updated for a0.4.1 and a0.4.

@kcd.Spektor:
Your obfuscation is just annoying. It took more than 30 minutes to update the launcher. And it took only 2 minutes per version to find out the needed classes and fields. Without that obfuscation, an update would not have been necessary.

kcd.Spektor wrote:I din't edit - I've sent you a PM

Which came today (Tue, 10 May 2016 00:44:25 -0600). Did it really take 10.25h to upload?

Hah it get's delivered only when you log in :lol:

No, that is when the email was sent.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Tue May 10, 2016 9:16 pm

jrb00001 wrote:No, that is when the email was sent.

I know that that time was when the email was sent. 10 May 2016 00:44:25
I wanted it to notify you sooner so I've sent a PM.
But it get's delivered only when the receiver goes online. Till then it just sits in the outbox.
Last edited by kcd.Spektor on Wed May 11, 2016 5:13 am, edited 1 time in total.
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Hak86
Posts: 108
Joined: Thu Mar 31, 2016 8:58 am

Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Tue May 10, 2016 10:55 pm

kcd.Spektor wrote:If anyone want's to help me with making new events for the game - don't be shy, just say I. :)
For those who are willing - I will explain the possibilities of the Tachyon event system in detail.
If there is need I can add more features to the event system.

I'd love too start ASAP :D
This is a bad signature. :|
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Wed May 11, 2016 4:50 am

Hak86 wrote:I'd love too start ASAP :D

Then start :)
When ever you have a new story - send it to me.