Hurray! Another multiplayer clone project. :)

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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun May 08, 2016 7:11 pm

EmpressLexi wrote:Does it work now?

Nope
EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Sun May 08, 2016 7:12 pm

Ugh, oh well
Nevermind xD
I'm having fun anyway >w>
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 08, 2016 7:17 pm

Here's a brief overview of what was added:

1. You can now use autofire on station
2. Improved AI aiming
3. AI now select random targets each shot
4. You can now scroll chat with arrows
5. Some systems can now be upgraded. (Doors, Sensors, Oxygen, Engines, HyperDrive, Reactor, Shields)
To upgrade a system you need put scrap into the ships cargo hold,
then go to the needed system and in it's interface there will be a button to upgrade it.
6. You can now have 2 spawn points. 1 on a ship and 1 on a station
7. Shields now charge and uncharge with 2 bars at a time
8. You can put scrap into the ship's cargo hold and take it out.
9 Power consumption was rebalanced
10. Added low oxygen and low power waringns
11. On radar screens laser and plasma shown in yellow dots, missiles in red dots
12. You can set spawn on a ship only when you are crew member and respawn only if you are crew member
13. In the ingame menu(Escape btn) there's now a button to clear spawn points
14. You can now do local jumps from engines system screen
15. You can see door protection level in door control sys
16. You can see the sensors level in sensors sys
17. Debris can be seen on sector map
18. ships when are destroyed drop debree that contains scrap
19. To pick up debris manually fly to it and press Q then you can dragg it to the ship. OR you can run the debree over with ship using a local jump.
20. Ships attract all nearby debris
21. Sensor levels added to server params
22. If you man the sensors room you will see more(as if your sensors level is +1)
23. There's now a repair system which you can use to repair ships.(it must be powered to function)
24. ships now have inventory to store systems
25. items floating in space can be picked up like scrap. If ship's cargo hold is full then item will not be picked up, but destroyed, and the ship will receive some dmg
26. You can jettison scrap from your ship.
27. Added number indicators in different places
28. Added asteroid belts
29. Bunch of new sounds added
30. You can now install and uninstall systems in the piloting sys screen
31. Whe you uninstall a system - if there's no cargo space - system is jettisoned
32. When you uninstall a system - it looses all upgrades
33. Debris can have scrap, missiles, rone_parts or systems in them.
34. Players have their own scrap ballance, when you die - you loose it all.
35. Added 4 types of shops: Consumables shops(missiles or drones), systems shop, ships shop.
36. Access to shops is allowed to anyone on any ship regardles of ownership.
37. When a ship is destroyed there's a chance that some system or cargo will be dropped amongs the debris.
38. Some shops have infinite stock
39. There are some systems that can not be uninstalled - they will break on uninstall.
40. You can send messages between levels - in chat type /to RECEIVERNAME MESSAGE
41. downloading server data phase should work faster(maybe not :))
42. There are now some chat commands:
/online - shows how many people are online
/shiplevel - shows your ship level
/myspawn - shows your current spawn locations
43. There are more server commands
44. After installing a system it takes about 10 sec to start working
45. chat commands - ship level, my spawn
46. Added a bunch of new AIs
47. Made a new Event system
48. You can now see hyperdrive and engines capacity in numbers
49. Systems and ships now have prices
50. Scan button is removed - You will have to find stuff on your own now :)
51. Just 3 words: Player controlled stations.
(But you need to find it first :))
52. Trader ships can/will move around.
53. Added alert sounds for low player health and O2
54. RAI STATION GAME BOSS(be sure to visit the sectors adjacent to the starting one)
55. There are now 240 pregenerated ships in the game for a big amount of random events :)
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun May 08, 2016 7:28 pm

AWESOME, I WILL SPEND DAYS TRYING TO GET THERE!
Image
And i found this
Image
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun May 08, 2016 7:31 pm

Oh, i just noticed that you start in 300:300 instead of 500:500 now...
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 08, 2016 7:32 pm

I can host a server while jrb updates the alpha server.

Hop in anyone :)

IP:188.237.48.194
jrb00001
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Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sun May 08, 2016 8:22 pm

The server is updated. I have a hardware failure (probably bad ram) which means I can not update the launcher. But the launcher works using the "fallback mode".
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 08, 2016 8:26 pm

jrb00001 wrote:The server is updated. I have a hardware failure (probably bad ram) which means I can not update the launcher. But the launcher works using the "fallback mode".



can't connect to tachyonuniverse.692b8c32.de
EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Sun May 08, 2016 8:27 pm

Same here
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun May 08, 2016 8:30 pm

Can't connect...

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