The_Bear wrote:Could you make it so you can't use weapons at spawn or something like that. I can't have ships at spawn without someone destroying it.
Just hide them somewhere else

The_Bear wrote:Could you make it so you can't use weapons at spawn or something like that. I can't have ships at spawn without someone destroying it.
kcd.Spektor wrote:The_Bear wrote:Could you make it so you can't use weapons at spawn or something like that. I can't have ships at spawn without someone destroying it.
Just hide them somewhere else
The_Bear wrote:Could you make it so you can't use weapons at spawn or something like that. I can't have ships at spawn without someone destroying it.
The_Bear wrote:Dear person that's destroying my ships.
Could you please stop it's really frustrating and I dont get why you do it.
kcd.Spektor wrote:MikieRpg wrote:What do you mean by that? I have the image in my client folder and in the server folder, but i need jrb, or spektor to add it right?(unless i host my own server(Which my computer would probably blow up if i tried))
If your ships use images(ship and icon) from the default pack, then you can give the model file to jrb and he can add it to the server.
If you use custom images then you need to give me the images and the model file, and I will add it to the default pack in the next update.
jrb00001 wrote:If your ships use images(ship and icon) from the default pack, then you can give the model file to jrb and he can add it to the server.
If you use custom images then you need to give me the images and the model file, and I will add it to the default pack in the next update.
My launcher is finished and is tested to work with the oracle and icedtea implementations of java web start. A new server using that launcher will be up later today or tomorrow.
It works like this:
- server: launcher creates a backup of the database
- server: launcher downloads a git repository with all data and does a hard reset to the specified commit
- server: launcher restores the backup of the database
- server: launcher downloads the server.jar if needed
- server: launcher generates the .jnlp file for the client
- server: launcher starts a new process where the server is invoked
- client: user clicks to a link
- client: java web start downloads the .jnlp file and the launcher and does some security checks
- client: java web start starts the launcher
- client: launcher downloads a git repository with all data and does a hard reset to the commit of the server
- client: launcher downloads the client.jar if needed
- client: launcher generates the Data/GameData.dat
- client: launcher starts a new process where the client is invoked
- client: launcher simulates input events to click through the menus to the login screen
- client: user logs in or creates a new account
- client: user plays
If you want to add new content to the server, push a commit to a git repo. The server will automatically download it on the next restart.
MikieRpg wrote:My mind just blew up... and what is a git repo?
And could someone translate this to english? i dont speak hexidecmbinarygibdatacodian.![]()
4. Rogue AI - Unmanned AI ships.
AI that was created by humans but as always the AI acknowledged it self as a being and went rogue and escaped from human’s control. After some logical evolution the AI came to conclusion that it must cleanse the universe of all life forms.
DiEvAl wrote:2. Where is the git repo?
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