[MOD][WIP] FTL: Overdrive

Discuss and distribute tools and methods for modding. Moderator - Grognak
nosfsos
Posts: 1
Joined: Sat Oct 20, 2012 12:46 pm

Re: [MOD][WIP] FTL: Overdrive

Postby nosfsos » Sat Oct 20, 2012 1:10 pm

Hey thomasfn,

I'm new to modding and have some basic knowledge of c# and few other programming language. I would love to experiment with the code you provided, to try to understand how it works and maybe contribute in the future when I'm more confortable with the code, but I'm having problems making it work.

i have visual studio 2012 ultimate from msdn aa and downloaded your sorce, but I cant get it to work. I get a cmd window pop up that closes very quickly. Do I need anything else? (I also have the game ofc).

You mention in the OP that I need the game files in order to make it work, where should I put them?

I'm sorry to bother you with this noob questions, i'm sure i wont be an asset to the project for a while, but i would really apreciate if you could guide me through this first steps, then I'll try to keep going by myself.

sorry for my bad english, it's not my first language ;)
daysanew
Posts: 3
Joined: Sat Oct 20, 2012 5:28 am

Re: [MOD][WIP] FTL: Overdrive

Postby daysanew » Sat Oct 20, 2012 1:52 pm

Yea I found the setting.ini file and added my path to the game, but it's chocking up when pulling it from the file, I think it's because there is a space in the file path. I'll mess around with it some more today.
DiEvAl
Posts: 94
Joined: Tue Sep 25, 2012 5:46 pm

Re: [MOD][WIP] FTL: Overdrive

Postby DiEvAl » Sat Oct 20, 2012 2:26 pm

daysanew wrote:Yea I found the setting.ini file and added my path to the game, but it's chocking up when pulling it from the file, I think it's because there is a space in the file path. I'll mess around with it some more today.

I have a space too, and it works fine for me. Here is my settings.ini

Code: Select all

[File]
FTLDirectory = C:/Program Files/FTL/

[Video]
ResX = 1280
ResY = 720
Fullscreen = 0
VSync = 1
Hotkeys = 0
Backgrounds = 0
AchievementPopups = 0
AutoPause = 0



And if it writes something to console, but it closes to quickly, you can use my latest commit: https://github.com/DiEvAl/ftl-overdrive ... 44728d8114
daysanew
Posts: 3
Joined: Sat Oct 20, 2012 5:28 am

Re: [MOD][WIP] FTL: Overdrive

Postby daysanew » Sat Oct 20, 2012 2:34 pm

Got it, was using \ instead of /
marksteele
Posts: 49
Joined: Thu Sep 20, 2012 3:32 pm

Re: [MOD][WIP] FTL: Overdrive

Postby marksteele » Sat Oct 20, 2012 2:48 pm

Nice to see this project is alive and well, keep it going guys ^.^
DiEvAl
Posts: 94
Joined: Tue Sep 25, 2012 5:46 pm

Re: [MOD][WIP] FTL: Overdrive

Postby DiEvAl » Sat Oct 20, 2012 4:43 pm

This is what I'm working on:
Image
Not sure why that kamikaze went trough the airlock without a spacesuit ;-) He is supposed to be in the pilot room.

EDIT: LOL. When I open and close doors on the ship, GUI slowly turns into this: Image
I think I'm redrawing GUI without clearing it first when something changes in the ship :)

EDIT2: Fixed that bug.
Kaimar
Posts: 13
Joined: Sun Oct 07, 2012 2:59 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Kaimar » Sun Oct 21, 2012 7:32 am

So I was busy with my semester and all. But Now that I have a week to relax. I finaly made it. I designed it a long time ago for something else but I had no use of it. So from paper a bad drawing with notes begame this.
I will be making something better in the next week. With 3D stuff in photoshop and so one. Since I dont like tutorials and like to do stuff myself, it will take some time to figure out. So yeah I hope you like it. I still have the layerd PS save so if you have ideas what to change or add or remove what ever let me know. I can change the font if you find something better on the net or just some old classical font. So yeah I hope you like it.
Kaimar
Posts: 13
Joined: Sun Oct 07, 2012 2:59 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Kaimar » Sun Oct 21, 2012 1:38 pm

I had so much freetime I finished the second one too.
But I made it little too big. Like 1920x1080. So you can set it as a desktop background.
If you want that I can email it.
But heres the smaller sized version too 680x382
thomasfn
Posts: 34
Joined: Fri Sep 21, 2012 7:04 pm

Re: [MOD][WIP] FTL: Overdrive

Postby thomasfn » Mon Oct 22, 2012 12:18 pm

I like the second one better.

I only really need something for the header of this thread anyway, and something small but recognisable which can be used in signatures or whatever (aka just the text part). Chances are the main menu of the game will continue to look like the vanilla game, though I can try using that and see how it looks.
DiEvAl
Posts: 94
Joined: Tue Sep 25, 2012 5:46 pm

Re: [MOD][WIP] FTL: Overdrive

Postby DiEvAl » Mon Oct 22, 2012 12:51 pm

I like both.

BTW, here is my progress so far:
Image

Do you know exactly when parts of HUD turn red? Right now I use Hull <= 25%, Scrap == 0, Item <= 3, but I don't think it's correct.

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