Cooly568 wrote:Wait, so Overdrive is a complete rework to the system which allows people to mod things they never could before?
(More sectors per play-through, more races, more than 9 ships, new race art, race abilities.)
That about sums it up!
Cooly568 wrote:Wait, so Overdrive is a complete rework to the system which allows people to mod things they never could before?
(More sectors per play-through, more races, more than 9 ships, new race art, race abilities.)
Cooly568 wrote:Wait, so Overdrive is a complete rework to the system which allows people to mod things they never could before?
(More sectors per play-through, more races, more than 9 ships, new race art, race abilities.)
Darkfrost wrote:Cooly568 wrote:Wait, so Overdrive is a complete rework to the system which allows people to mod things they never could before?
(More sectors per play-through, more races, more than 9 ships, new race art, race abilities.)
I think that's the aim of it, but I don't quite get why they're not waiting to see if the devs will just make stuff like that moddable in the actual game first :-/
Kieve wrote:Well the impression I get from Justin is that they're still not wholly comfortable with the game being modded at all. GMM meets their criteria for not distributing assets so they don't see anything technically wrong with it, but "for a few reasons [he] won't get into (but mostly time constraints...)," it doesn't look like they're going to actively support modded content, at least "in the foreseeable future."
Justin wrote:We soon have to decide how to balance our time between: solving performance & system specific bugs; working with press & going to conferences (i.e. IndieCade if anyone's in LA next week); porting the game to tablets(??); making some sort of updates for the game; trying to prepare the game for localization to other languages; discussing with other potential digital distributors; trying to help with modding; working on other projects that we've wanted to for a while; and taking a break after months of crunching (since we are kinda burnt out...).
Sorry if it sounds like I'm complaining, I'm just trying to give you a perspective on why preparing modding tools has been lower on our priority list. There's just a lot for us to do right now (plus this is our first game so a lot of this is a learning process).
TLDR - For now, don't wait for us if you think you can do things yourself (as long as you're not encouraging the mass distribution of our game's data files, I guess that's our only golden rule).
Development The project is open source and written in C# using SFML 2.0. I am looking for programmers to help me out with both the engine itself and the "Vanilla" Lua scripts. (Also if someone could make me a new logo )
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