I'm also eagerly awaiting this project, first time making a suggestion. Sorry, this topic is 31 pages, I can't tell if this suggestion has been made yet or not.
I'd love it if Overdrive had tighter control of random generation, such that everything was either generated up front when the game was first started, or, everything was derived in a consistent way from the initial seed value. The point would be to allow one person to generate a game then share that file so that many people could play the exact same map and compare notes and strategies. Or better yet, allow players to see the seed value for the game they are playing, and allow players to enter a specific seed value when starting a game if they wanted to play a specific map.
This opens up a lot of really fun community interactions.
#1: Players could share seed values of favorite maps, and experience the same exact maps/events.
#2: It could enable mini-competitions to see who could do the best on a given map, or just to compare strategies / play styles while holding the map constant. E.g., seed value is 12398712, everyone has 1 day to post their highest score possible, on their honor that they are only playing the game exactly once. Or, the competition could be open to letting everyone play the map as often as they wanted before submitting entries to the challenge.
#3: A player could hack a starting save file to make a specific constraint or challenge and share that save file with others. E.g., play ship X but remove the shield system, or change the crew type, etc. etc..
It doesn't need to be perfect to be awesome. E.g., what a specific ship does in a specific battle can be random, so long as that ship and that event are always at a specific location.
More info about how the real FTL game handles random generation here:
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=15648