Hello. MTE2 is ready, but I don't have time to write a proper thread right now, so i just pasted its SMM metadata.
I will edit this thread in the future and add some introductory videos. This mod has so much more potential than the old MTEs.
NOTE: BACK UP YOUR SCORES BEFORE PLAYING IF THEY MATTER TO YOU!
This mod could easily unlock achievements and make you get very high scores in each test run.
You've been warned.
This mod uses "[MENU] events" to let you control what happens on each beacon.
A [MENU] allows you to:
• Spawn enemy ships, boarders and/or hazards.
• Spawn weapons, drones, augments or crew.
• Install and max out systems on the go.
• Open stores anywhere.
• Fix your hull and systems.
• Destroy your ship quickly and easily.
At the start of each sector you'll have to choose how many of these events to spawn. Alternatively, you can jump to a "Testing Sector" that contains only [MENU] events.
By using the Custom Content Patch (aka CCP) you can spawn your own events, items and ships! Get the patch from the mod's thread or from this pastebin:
(Copy it from the "RAW paste data" box at the bottom of the page for best results)
More advanced info:
You can use MTE to get to any sector easily by (ab)using the "Jump to a new testing sector" choice in the [END] menu.
How to: If you jump from sector 1 to a testing sector and then reach its exit, you will be brought to sector 2. Repeat this process in sector 2 to end up in sector 3, and so on! You can skim through the [MENU]s by choosing the "Close this menu" option.
NOTE: jumping to a testing sector from within a testing sector will still bring you to the same sector you would've ended up in by reaching the exit.
To increase compatibility, MTE will ask you to load some special events:
• START_BEACON (only at game start)
Other mods should use this event name at the start of the game. By clicking on the respective option, you will load whatever event was called "START_BEACON" before MTE was loaded.
• NO_FUEL and NO_FUEL_DISTRESS eventLists.
These eventLists contain events that should happen when you run out of fuel. If you do, MTE will ask if you want to open a menu or load an event from the corresponding eventList. (or do nothing too)
NOTE: There's an event in the [MORE] options menu that can remove fuel from your inventory.
• FINISH_BEACON eventList
The game draws events for Exit beacons from this list. At the end of each sector MTE will ask if you want to open a menu or load an event from this eventList. (or do nothing too)
Last but not least, the Crystal Homeworlds sector won't be able to be reached normally.
If you want to get in the Crystal Homeworlds, unzip this mod and open the sector_data.xml.append file. It contains info and instructions for how to get to that sector. (and also to test your own sectors)
This is an old map of the menu event. The only difference is that the ITEMLOADER appears even without the CCP on, and shows some default items i put there.
PROTIP: to open a store quickly just press 3 twice
To make the CCP:
1) copy the text from here (or from here) and paste it in a new document
2) save the document as "events.xml.append" in a folder called "data"
3) compress the folder to zip
4) change its extension to .ftl
You can skip the fourth step if you go in SMM's preferences and activate the "allow_zip" tag. Instructions for this are also written at the beginning of the CCP.
Download it from Dropbox
Download it from Mediafire
PS: Somebody might want to stick this thread in place of the other one. I will link to it when i make a decent OP.