NarnKar wrote:I'd say go for it! I don't think it would feel wrong. You'd have a good justification for it, and that particular FTL convention needn't always apply.
The sprite art, as always, is gorgeous. How do you shade your ship hulls?
I sacrificed a day's sleep at the altar of Photoshop chasing after missing pixels. I think I'll stick with recolours for now, especially after this last layout.
Anyhow, what I do for my hulls, is I have a .psd file with multiple layers. All the engine glows/lights and window lights are layers - with outer glow enabled - on top of the base hull image. The hull image itself is shaded by right-clicking the hull layer, going to Blending Options, then to Gradient Overlay. Change the selected gradient to the transparent/black at the very bottom of the selections, set the angle to 90, scale to 90, opacity to 42, and boom - basic shadowing. The stock FTL ships use a combination of that and actual pixel art to give a better sense of shape to the vanilla ships that my mods lack - sometimes I wonder if those less familiar with my other mods are "interpreting" the images the wrong way. Or that's the paranoia talking.
Now, what was I about to do? Oh yeah. Layout C! Maquis pirate-esque Steamrunner. Pick one!
First one is literally just a captured Steamrunner, painted up all FTL-like except it's the Maquis instead of Pirates. The second one is just to give it a little more difference in terms of colour. I can think of lore reasons why, certainly, but something about it seems...off. As much as I want to avoid sameness, there's something about the orange that doesn't feel right.