Re: Create-a-Kestrel Ship Design Tool
Posted: Mon Sep 24, 2012 5:01 am
Okay here is the Torus. I only made one picture because the grid on the Torus and the Vortex is the same.
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Tamren wrote:Lurkily wrote:The real nightmare would be if access to every critical area was only possible via the medbay, and every non-critical area could be vented while protecting those critical spaces.
There is actually a lot of interesting "meta" around designing a ship, even with just the default pieces.
Bigger rooms mean you can have more space, and more crew working. At the same time bigger rooms means fewer rooms and damage will be more likely to hit systems. If beams were capped at 1 hit per room, however that would be a bonus because it would be much harder to get multiple hits in. A dense ship with lots of little rooms is easier to compartmentalize against fire and boarders. But could be countered by beam weapons.
I tried to draw a bunk bed but I didn't have enough pixels to make it recognizable.
I can do the Engi ships at least. I don't have any of the others fully unlocked and I'd like to avoid spoilers for myself.
Gorlom wrote:Someone really really likes to vent his ship into open space... there is only one room on that osprey predator that doesn't have an airlock.
ShadowDragon8685 wrote:Lean and compact, the Predator's design is interesting in that literally only one compartment is unable to open directly onto space, minimizing the inevitable problems when portions of the ship need to be depressurized, to fight fire or invaders.
ShadowDragon8685 wrote:Oh, and because I'm awesome, I give you the Kestral Defiant.
This interior redesign was engineered from the lessons of the past. Research has shown that most non-Federation targeting arrays strike more or less randomly, and enemy vessels consider themselves lucky to hit a vessel at all, let alone to repeatedly strike the same crew or machine bay. The large number of spare bays, then, serve as additional locations for enemy weapons, boarding drones, and boarding parties to target; it's very likely that most weapons will strike an empty bay rather than a mission-critical machine bay. Boarding parties and fires are especially easy to contain, taking into account the large number of redundant bays they may likely initiate in, and the ease with which most of the ship may be exposed to vacuum.
Additionally, bearing in mind the hard lessons of the past, the teleporter room, medbay, and life support bay are located in-line with one another, in perfect formation for damage control to keep life support and medbay functioning, whilst keeping boarding parties cycling into and out of the medical ward.
There are flaws in the design, however. The large number of empty bays, the very things that serve as sinks for fire that would otherwise damage a mission-critical system and hostile boarding parties, also serve to render hull-smasher lasers, hull-smasher missiles, beams, and especially hull-smashing beams, very dangerous to the Defiant class of vessel. Additionally, owing to an error of omission in the naval design specifications, the planned airlock doors between the medical bay and the airlock control bay and sensor array were omitted. This means that personnel traveling to and from the area of main engineering and the forward compartments have a very long route to take, especially if they need medical attention, or are damage control crews responding to damage.
Still, she's a nice little ship, isn't she?