[Question] Is it possible to make a "damaged" ship?

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TheFallenAngel359
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[Question] Is it possible to make a "damaged" ship?

Postby TheFallenAngel359 » Tue Apr 07, 2015 9:51 pm

The question just popped into my head. By "damaged," I mean starting with less hull than the maximum. For example, a Kestrel that starts with 29 health, but can repair up to 30.
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NarnKar
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Re: [Question] Is it possible to make a "damaged" ship?

Postby NarnKar » Tue Apr 07, 2015 10:14 pm

The only way I can think to do it is to have the starting event ("The data you carry is vital to the Federation Fleet...") cause damage to your ship.
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TheFallenAngel359
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Re: [Question] Is it possible to make a "damaged" ship?

Postby TheFallenAngel359 » Tue Apr 07, 2015 11:06 pm

Hm... But if you have multiple ships in the mid, each on would be damaged by the starting event, correct? It's a work-around, but I'm not sure if it's possible for only one ship to trigger the event.
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stylesrj
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Re: [Question] Is it possible to make a "damaged" ship?

Postby stylesrj » Wed Apr 08, 2015 12:19 am

Having ship damage already when starting the game? Hell yeah, that sounds like another way to make Hard Mode harder. Could even be a choice at the start...

"Your ship is carrying data vital to the Federation..."

1) Continue...
2) Captain, we took more damage than expected in our escape!
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TheFallenAngel359
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Re: [Question] Is it possible to make a "damaged" ship?

Postby TheFallenAngel359 » Wed Apr 08, 2015 1:04 am

The thing is, I don't want to make it a choice. I want it to only happen to a particular ship.
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NarnKar
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Re: [Question] Is it possible to make a "damaged" ship?

Postby NarnKar » Wed Apr 08, 2015 3:12 am

Have it happen to a particular ship by giving that ship a specific dummy augment, then using the augment to trigger the blue event.

It's still going to be a choice though.
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TheFallenAngel359
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Re: [Question] Is it possible to make a "damaged" ship?

Postby TheFallenAngel359 » Wed Apr 08, 2015 3:48 am

Still not exactly what I'm looking for, though. The player could still avoid damage by not selecting the blue option... I would prefer it if it wasn't a choice.
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Re: [Question] Is it possible to make a "damaged" ship?

Postby NarnKar » Wed Apr 08, 2015 3:54 am

Looks like you're shit out of luck, then. Take it or leave it.
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TheFallenAngel359
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Re: [Question] Is it possible to make a "damaged" ship?

Postby TheFallenAngel359 » Wed Apr 08, 2015 4:10 am

Damn. Well, thanks for answering.
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Re: [Question] Is it possible to make a "damaged" ship?

Postby stylesrj » Wed Apr 08, 2015 4:13 am

Actually, you could make it a forced choice if the ship has the dummy augment. I keep encountering this mess whenever doing event coding but I think if you don't close certain tags or the whatnot, you either get a random event, a game crash or the ability to only go for a blue option.

I know Captain's Edition has several events like that - I get into a fight with another ship and I have to use a ship augment (radiation projector, teleport disruptor) even if I don't want to. So it might be possible through bad coding :lol:

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