My ideas for some mods.

Discuss and distribute tools and methods for modding. Moderator - Grognak
mattimao
Posts: 28
Joined: Mon Sep 17, 2012 12:41 pm

My ideas for some mods.

Postby mattimao » Thu Sep 20, 2012 4:45 pm

Hello all,
Just wanted to give my ideas for some mods that I felt would be cool. I do not mod, so I will not be able to make these. But... If any of you that do mod felt like it would help make the game more fun to play.... ;)

1. A fire system.
This would be a room system that you could man in order to make it work faster.
"Sun flare! Man the fire system!"

2. A crew member that had the diplomat ability.
"You, really do not want to charge us a fee to pass through this sector. Do you?"
Pirate- "Umm..No. You can go. Move along"

3. Some way to train crew in abilities.
This could be quests that advance levels or maybe a training room/holo deck.

4. A ship with a cargo hold that held a bunch of items.
Would be useful for those wanting to play as a runner crew.

These are just a few ideas.
Please feel free to add to this post so mod makers can have a one stop shop for mod ideas! ;)
bigbangnet
Posts: 17
Joined: Sat Sep 15, 2012 1:24 pm

Re: My ideas for some mods.

Postby bigbangnet » Thu Sep 20, 2012 4:55 pm

2. I sense some jedi power at work here lol. But good ideas though
buzzyrecky
Posts: 43
Joined: Wed Sep 19, 2012 8:15 am

Re: My ideas for some mods.

Postby buzzyrecky » Sun Sep 23, 2012 2:21 am

number 2 sounds easy enough to do, actually. I might do it once I finish the update to mu current mod.
Icehawk78
Posts: 230
Joined: Tue Sep 18, 2012 4:55 pm

Re: My ideas for some mods.

Postby Icehawk78 » Sun Sep 23, 2012 6:58 am

With the current system, the only one of these that would be even remotely feasible/possible to do, would be #2, except that I don't think you can check for named crew. All of the rest would need to be actual game-code changes, either on the game developers' side, or by someone rewriting the entire game and patching it in.

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