Icehawk78 wrote:You mention that the start_event of the new game sector isn't called, because it fires a different event - do you know which event that is, or if there's a way to override it?
Instead of using the sector startEvent, the game launches "START_GAME" from the events.xml file.
I'm not sure, but I think someone noted in another thread that only the text part of the sector startEvent might be overwritten. Either way, customizing the startup event of the game and/or any sector is very much possible.
Icehawk78 wrote:Is it possible to have an event require you to not have something? Such as having a "pacifist" option which is only available if you *don't* have any weapons, or an "anti-mantis" event that doesn't let you help if you have a Mantis on the crew?
Unfortunately, I don't know. I haven't had enough time to go through a lot of the events, so I can't help you with this one. I'm sure you could figure out if it's possible by going through the events file.
This is how I usually find and figure out how stuff in the game works:
I use a capable editor (Sublime Text 2) to "search in files" for a specific element I wish to investigate, which gives me all the references to said element in every file. This way I get a bigger picture of what's going on. You can find lists of all the elements here: http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2270