Page 67 of 67

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Posted: Thu May 24, 2018 3:14 am
by TeamEXAngus
Stormbringer wrote:first off, there's a limit to how many projectiles the gun can shoot- the cap is usually 15 projectiles. otherwise it eeeeeaaaasy

I'm trying to do it manually, and it is going horribly! Is there a video tutorial or something?

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Posted: Tue May 29, 2018 2:10 pm
by Stormbringer
bit of a ah... error report here

Code: Select all

00:04:57.507 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.2.1
00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Windows 10 10.0
00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) Client VM, 1.8.0_161, x86
00:04:57.514 [main] DEBUG com.kartoflane.superluminal2.Superluminal - SWT v4626
00:04:57.593 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading properties from config file...
00:04:57.641 [main] INFO  com.kartoflane.superluminal2.Superluminal - Using FTL dats path from config: C:\Users\sungw\Documents\FTL Faster Than Light
00:04:57.988 [main] TRACE com.kartoflane.superluminal2.Superluminal - Creating database...
00:04:57.998 [main] INFO  com.kartoflane.superluminal2.db.Database - Detected FTL version 1.6.1+
00:04:58.073 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading database...
00:04:58.183 [Thread-3] INFO  com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Reading texts...
00:04:58.219 [Thread-3] INFO  com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Reading blueprints...
00:04:58.334 [Thread-3] WARN  com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Base Game: could not load weapon: CRYSTAL_1: could not find animation 'crystal_shard'.
00:04:58.830 [Thread-3] TRACE com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Base Game was loaded successfully.
00:04:58.882 [main] INFO  com.kartoflane.superluminal2.Superluminal - Running...
00:04:58.884 [SwingWorker-pool-2-thread-1] INFO  com.kartoflane.superluminal2.core.UpdateCheckWorker - Checking for updates...
00:05:05.942 [Thread-4] INFO  com.kartoflane.superluminal2.db.ModDatabaseEntry - Reading texts...
00:05:05.945 [Thread-4] INFO  com.kartoflane.superluminal2.db.ModDatabaseEntry - Reading blueprints...
00:05:06.063 [Thread-4] WARN  com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g.ftl: could not load weapon: DRONE_BOMB: <rarity> tag's value could not be parsed:
00:05:06.141 [Thread-4] TRACE com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g.ftl did not contain file data/dlcPirateBlueprints
00:05:06.200 [Thread-4] TRACE com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g.ftl was loaded successfully.
00:05:06.200 [Thread-4] TRACE com.kartoflane.superluminal2.db.Database - ProjCoal_v0.4g.ftl reordered to position 1
00:05:29.382 [SwingWorker-pool-2-thread-1] ERROR com.kartoflane.superluminal2.core.UpdateCheckWorker - Update check failed -- connection to the repository could not be estabilished.
00:05:52.922 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as C:\Users\sungw\OneDrive\ProjCoal archives\ProjCoal_v0.4g1.ftl
00:05:54.607 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
00:06:08.122 [Thread-5] INFO  com.kartoflane.superluminal2.db.ModDatabaseEntry - Reading texts...
00:06:08.124 [Thread-5] INFO  com.kartoflane.superluminal2.db.ModDatabaseEntry - Reading blueprints...
00:06:08.255 [Thread-5] WARN  com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g1.ftl: could not load weapon: DRONE_BOMB: <rarity> tag's value could not be parsed:
00:06:08.341 [Thread-5] TRACE com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g1.ftl did not contain file data/dlcPirateBlueprints
00:06:08.401 [Thread-5] TRACE com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g1.ftl was loaded successfully.
00:06:08.443 [Thread-5] TRACE com.kartoflane.superluminal2.db.Database - ProjCoal_v0.4g1.ftl reordered to position 1
00:06:19.928 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as C:\Users\sungw\Documents\Superluminal Win-32 v2.2.1\crash_1527602779928.ftl
00:06:19.947 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
00:06:19.947 [main] ERROR com.kartoflane.superluminal2.Superluminal - An unexpected error has occurred and the editor was forced to terminate. java.lang.NullPointerException
   at com.kartoflane.superluminal2.ui.sidebar.PropertiesToolComposite$15.widgetSelected(
   at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
   at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
   at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
   at com.kartoflane.superluminal2.Superluminal.main(

00:07:19.216 [main] INFO  com.kartoflane.superluminal2.Superluminal - Exiting...
00:07:19.342 [main] INFO  com.kartoflane.superluminal2.Superluminal - Bye

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Posted: Thu Jul 26, 2018 1:37 pm
by AnAngryMantis
I've encountered a problem. Superluminal won't load anything that has been exported from gimp. The image is fine on any other photo editor or viewer, but for some reason it just doesn't work with superluminal. When I click view on the hull image, it shows blank

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Posted: Tue Jan 15, 2019 7:00 pm
by Mackchee
when I try to open this it closes itself immediately and when I try older versions my hull image is invisible when I add it. Can anyone please help me out so I can continue making ship mods with this wonderful editor?

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Fri Mar 08, 2019 12:24 pm
by Freemankiller
SharkmanBriton wrote:
kartoFlane wrote:Try to save the ship as a resource folder. This is virtually the same as saving as .ftl, except the mod file containing the ship is unpacked. You can then pack it back up into an .ftl file (there's plenty of explanations how to do that around the forums here).

That didn't work, but just leaving Superluminal minimized for ages fixed the problem. It seems to be fixed by Superluminal reloading or whatever it is when the loading bar comes up with your ship still there.

Tried that, didn't work, seems like some rare error, oof! Rip my progress :(

EDIT: The secound after I posted this I clicked "save" again something happened but I quickly clicked randomly again and then windows bugged it out with whitescreen and so. Your fix MAYBE worked.

Code: Select all

TRACE EditorWindow - Saving ship to E:\ftlmod\ship2
ERROR EditorWindow - An error occurred while saving the ship: invalid LOC header (bad signature)
        at Method)
        at$1400(Unknown Source)
        at$ Source)
        at$ZipFileInflaterInputStream.fill(Unknown Source)
        at Source)
        at Source)
        at com.kartoflane.superluminal2.utils.IOUtils.readStream(
        at com.kartoflane.superluminal2.utils.ShipSaveUtils.saveShip(
        at com.kartoflane.superluminal2.utils.ShipSaveUtils.saveShipXML(
        at com.kartoflane.superluminal2.ui.EditorWindow.promptSaveShip(
        at com.kartoflane.superluminal2.ui.EditorWindow$14.widgetSelected(
        at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
        at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
        at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
        at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
        at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
        at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
        at com.kartoflane.superluminal2.Superluminal.main(

Re: [Tool] Superluminal2 beta

Posted: Sat Nov 23, 2019 3:18 pm
by Doelement6969^69
can i see the mod?